For two Blue mana, the Merfolk does quite a bit. Not only is it a clear upgrade on the once favored Labratory Maniac, but it offers a streamlined ‘win the game’ clause for little effort. Alongside Uro, Titan of Nature’s Wrath, it’s one of the most powerful cards to come from Theros Beyond Death.
Case For Banning Thassa’s Oracle
In constructed, the card saw a ban in Historic due to the printing of Tainted Pact which created a miserable metagame for the MTG Arena-exclusive format. Going further, Inverter of Truth was met with a similar fate due to the power of the Merfolk Wizard, combined it created one of the best Pioneer strategies since the format’s birth. But instead of banning Thassa’s Oracle, Wizards of the Coast B&R decided to ban the Mythic Eldrazi instead.
It can pub stomp casual Commander tables if players aren’t aware and it’s not a fun experience in a Commander Pod. Using cards such as Demonic Consultation allows you to win the game easily and as the Merfolk Wizard is in Blue, you have interaction to protect it too. Also, the card became the catalyst for the ban of Flash since it paired incredibly well with Protean Hulk in the format.
This week, the Canadian Highlander Committee upgraded the points on Thassa’s Oracle from 2 points to 7. In Canadian Highlander, you have a max of 10 points to work with when constructing your deck, but this can also include cards such as the Power Nine. The reason a point system works for Candian Highlander is to offer diversity and not play the same broken thing every time, since it is a 1v1 format. [tootlips]Thassa’s Oracle[/tooltips] is now on the same points as Ancestral Recall[/tootlips], [tooltips]Time Vault, Black Lotus, and Time Walk. This should give you an indication of how highly valued the card is within that format. Granted, Canadian Highlander plays differently to Commander, but you have to respect the thought process given it’s a singleton format.
But What About Coalition Victory?
Interestingly, the Rules Committee (RC) are often against ‘win the game’ clauses especially those that require minimal effort to pull off. For example, Coalition Victory is on the current Commander ban list as there is a case for giving five-color strategies a ‘win the game’ clause. If we’re looking at an 8 mana spell that can easily work, surely Thassa’s Oracle should be in the conversation too?
Either way, Thassa’s Oracle is a powerful card that presents a miserable play experience for those who don’t care for combos in Commander. Especially when CEDH can bleed into casual Commander which was the case for Flash, which eventually saw a ban on acknowledgment from the Commander Rules Committee. What do you think? Is the Merfolk Wizard too good?