Last month, Wizards of the Coast unexpectedly announced that the Alchemy format will be removed from MTG Arena with the January 2027 Standard rotation. While Alchemy has always been a divisive initiative, this still came as a surprise to many, after nearly five years of receiving digital-only designs with each new set. Though this is bittersweet news, Alchemy is getting one last hurrah with some new cards in Reality Fracture, and the early spoilers are looking very promising indeed.
Enter the Eternities MTG

Enter the Eternities might be one of the most Alchemy-coded cards we’ve seen to date. For two mana, this exiles one of your creatures and, essentially, turns it into a planeswalker, creating a planeswalker token with its name and loyalty equal to its power. This should naturally work well with low-cost, high-power creatures, such as
The Ancient One
The Ancient One
Descend 8 — The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard.
{2}{U}{B}: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value.
, as those will let you access the -8 ultimate on your new ‘walker immediately.
This is where the difficulty in evaluating Enter the Eternities comes in, however, as we currently don’t know what any of the possible abilities for planeswalkers created this way are. The card notes that we’ll be able to draft a +1, a -2, and a -8, so we should have a fair amount of control, but for now those abilities could do anything. As such, it’s impossible to say how good this card is, until Wizards reveals the additional details promised in today’s reveal article.
Salvaged Imitations MTG

Salvaged Imitations is also a tricky card to evaluate, but more for its massive potential scope rather than a lack of known information. Conjuring random X-cost artifacts has a huge array of possible outcomes, with over 250 possibilities at the one-mana slot alone. As such, it’s impossible to rely on it to produce any kind of consistent effect. You could get something fantastic like
Esper Sentinel
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is this creature's power.
, or a dud like Bagel and Shmear. There’s even more variance across two and three drops, too, so most of the time this card is a major dice roll.
Things get a bit more interesting in decks that can generate a ton of mana to pump into Salvaged Imitations, since the artifact pools at higher mana values are a lot more consistent. If X is nine, for example, you’ve got a good chance of hitting something terrifying like
Portal to Phyrexia
Portal to Phyrexia
When this artifact enters, each opponent sacrifices three creatures of their choice.
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. It's a Phyrexian in addition to its other types.
or
Krang, Utrom Warlord
Krang, Utrom Warlord
Flying, trample, indestructible, haste
Other artifact creatures you control have flying, trample, indestructible, and haste.
. Even then, however, the card feels a bit win-more, and not well-suited to any existing decks. As with much in Alchemy, this is a very fun card in concept, but probably not a great one in practical terms.
Stick with us here at mtgrocks.com: the best site for Magic: The Gathering coverage. Be sure to check out our deckbuilder for your next big brew, and our brand new MTG Rocks Podcast!