30, Oct, 26

Final Star Trek Spoilers Include Controversial "Naked Time" Saga

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The final round of Star Trek spoilers is underway, and it seems Wizards saved some of the most unique for last. For many players, one of Star Trek’s latest enchantments is going too far, with a name and artwork that are just weird.

Unfortunately, since The Naked Time is mono-red Ramp, it’s also quite good in Commander.

MTG The Naked Time

If you told me ten years ago that one day we would have a card named The Naked Time in MTG, I would’ve thought you were joking. Yet, here we are, and many players aren’t taking too kindly to the design.

Universes Beyond cards that don’t feel like real MTG cards are a common grievance, and The Naked Time dials that up to 11. While Star Trek lore-wise it’s a clever printing, for those who’ve never seen the episode with the same title, it can feel off-putting and confusing.

This is rather unfortunate, too, because the card lends itself to some deckbuilding opportunities. In Standard, the Saga can serve as sacrifice fodder for Rottenmouth Viper Rottenmouth Viper Rottenmouth Viper As an additional cost to cast this spell, you may sacrifice any number of nonland permanents. This spell costs {1} less to cast for each permanent sacrificed this way.
Whenever this creature enters or attacks, put a blight counter on it. Then for each blight counter on it, each opponent loses 4 life unless that player sacrifices a nonland permanent of their choice or discards a card.
, with the extra land setting it up on turn 3.

Better yet, The Naked Time can give your turn 3 Viper an immediate attack. By sacrificing the Saga, you won’t even face the consequences of chapter III!

You can also “gift” The Naked Time to opponents via donate effects; Iroh, Tea Master Iroh, Tea Master Iroh, Tea Master When Iroh enters, create a Food token.
At the beginning of combat on your turn, you may have target opponent gain control of target permanent you control. When you do, create a 1/1 white Ally creature token. Put a +1/+1 counter on that token for each permanent you own that your opponents control.
in Standard nets a 1/1 while forcing an opponent to sacrifice a land, which just makes things better and worse at the same time.

In Commander, The Naked Time should be an automatic inclusion in Zedruu the Greathearted Zedruu the Greathearted Zedruu the Greathearted At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control.
{U}{R}{W}: Target opponent gains control of target permanent you control.
and Blim, Comedic Genius Blim, Comedic Genius Blim, Comedic Genius Flying
Whenever Blim deals combat damage to a player, that player gains control of target permanent you control. Then each player loses life and discards cards equal to the number of permanents they control but don't own.
decks. Giving Haste to Blim specifically is quite strong, donating The Naked Time immediately afterward.

MTG Rok-Tahk, Budding Scientist

Rok-Tahk, Budding Scientist screams EDH. Any token deck can go completely nuts with the extra mana, especially with X spells like Secure the Wastes Secure the Wastes Secure the Wastes Create X 1/1 white Warrior creature tokens. .

If you really want to pile on the mana, cards like Kinnan, Bonder Prodigy Kinnan, Bonder Prodigy Kinnan, Bonder Prodigy Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.
{5}{G}{U}: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
can product a ridiculous amount of mana with a wide board. Then, untap effects like Dionus, Elvish Archdruid Dionus, Elvish Archdruid Dionus, Elvish Archdruid Elves you control have "Whenever this creature becomes tapped during your turn, untap it and put a +1/+1 counter on it. This ability triggers only once each turn." can snowball out of control.

To make winning even easier, simply landing Pili-Pala Pili-Pala Pili-Pala Flying
{2}, {Q}: Add one mana of any color. ({Q} is the untap symbol.)
alongside this legend creates an infinite mana combo. Add Walking Ballista Walking Ballista Walking Ballista This creature enters with X +1/+1 counters on it.
{4}: Put a +1/+1 counter on this creature.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
into the mix, and you’ve got a lethal combination.

MTG Gul Dukat, Colonial Governor

  • Gul Dukat, Colonial Governor – 4BBB
  • Legendary Creature – Cardassian Rogue (Mythic Rare)
  • Menace. At the beginning of each end step, each opponent loses life equal to the amount of life they lost this turn. You gain life equal to the life lost this way. (Damage causes loss of life.)
  • 6/6

Just like Archfiend of Despair Archfiend of Despair Archfiend of Despair Flying
Your opponents can't gain life.
At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
, Gul Dukat, Colonial Governor punishes your opponents further every time they lose life. However, players have access to this effect in the command zone for the first time.

This makes Gul Dukat an incredible combo Commander, which fits his role in Star Trek. Just cut your opponent’s life in half with Fraying Omnipotence Fraying Omnipotence Fraying Omnipotence Each player loses half their life, then discards half the cards in their hand, then sacrifices half the creatures they control of their choice. Round up each time. or Shard of the Nightbringer Shard of the Nightbringer Shard of the Nightbringer Flying
Drain Life — When this creature enters, if you cast it, target opponent loses half their life, rounded up. You gain life equal to the life lost this way.
, and Gul Dukat will finish them off. Mono-black has access to tons of tutors, so pulling this off consistently is super easy.

Of course, forcing your opponents to lose life also lets you gain life with Gul Dukat, making it a decent addition to other Orzhov Lifegain shells. Liesa, Shroud of Dusk Liesa, Shroud of Dusk Liesa, Shroud of Dusk Rather than pay {2} for each previous time you've cast this spell from the command zone this game, pay 2 life that many times.
Flying, lifelink
Whenever a player casts a spell, they lose 2 life.
serves as a particularly strong home, since Gul Dukat amplifies its trigger.

Still, remember this card is situational: it has a clunky mana cost and dies to everything. So, don’t let the flashy mythic design fool you in Limited and Constructed, where it will likely be quite bad.

MTG Stable Wormhole

If you’re sick and tired of missing your land drops, Stable Wormhole will be your best friend. This is especially true for cheap one and two-mana Commanders, who can ramp with Stable Wormhole right after playing it.

If you can keep attacking unscathed, you’ll quickly gain a massive mana advantage and go nuts with Landfall cards like Scute Swarm Scute Swarm Scute Swarm Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead. . Token Doublers can go absolutely insane here, doubling Landfall triggers for cards like Rampaging Baloths Rampaging Baloths Rampaging Baloths Trample
Landfall — Whenever a land you control enters, create a 4/4 green Beast creature token.
and the lands from Stable Wormhole.

While there are plenty of ways to use excess mana in EDH, Commanders like Jinnie Fay, Jetmir’s Second Jinnie Fay, Jetmir’s Second Jinnie Fay, Jetmir’s Second If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance. can convert these tokens into extra board presence. This way, Stable Wormhole keeps providing value in the late game when you no longer need the extra lands.

Even without these premium synergies, Stable Wormhole still fixes all your colors, meaning its a decent upgrade to the outdated Chromatic Lantern Chromatic Lantern Chromatic Lantern Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color.
for a lot of decks. I’d be very surprised if this card weren’t seen as a Commander staple down the line.

MTG Federation Resupply

Speaking of Commander staples, Federation Resupply should see tons of EDH play in the Equipment archetype. Open the Armory Open the Armory Open the Armory Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle. already sees play in 215,000 decks, according to EDHREC, and this card is strictly better!

While searching for Spacecraft is a nice touch for Commanders like Inspirit, Flagship Vessel Inspirit, Flagship Vessel Inspirit, Flagship Vessel Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
1+ | At the beginning of combat on your turn, put your choice of a +1/+1 counter or two charge counters on up to one other target artifact.
8+ | Flying
Other artifacts you control have hexproof and indestructible.
, the Beam Me Up ability is Federation Resupply’s real upgrade. Not only does this let you double dip on tutoring up equipment, but you also get to bounce creatures with strong enters triggers to get more value.

This makes Federation Resupply a super strong option in Cloud, Midgar Mercenary Cloud, Midgar Mercenary Cloud, Midgar Mercenary When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
decks. Otherwise, Rograkh, Son of Rohgahh Rograkh, Son of Rohgahh Rograkh, Son of Rohgahh First strike, menace, trample
Partner (You can have two commanders if both have partner.)
Partner decks give you a zero-drop Commander, bypassing a potential Beam Me Up downside.

Overall, the Star Trek set seems best suited for Commander players, but it has some neat Constructed options here and there. Prerelease events are right around the corner, so pick up some product if Star Trek is your jam.

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