MTG Star Trek is the perfect set for Commander players. Not only are there a ton of legends worth building decks around, but there are also a wide variety of new combo options.
To prove our point, we wanted to highlight some of the coolest two- and three-card infinites that you can surprise your friends with at your next Commander Night.
Infinite Turns with Brad Boimler

Brad Boimler, Eager Ensign
Brad Boimler, Eager Ensign
Lifelink
Whenever Brad Boimler becomes tapped, until end of turn, if one or more counters would be put on a permanent you control, that many plus one of each of those kinds of counters are put on that permanent instead.
may be an uncommon, but it has a powerful, abusable triggered ability. By simply tapping it, say with
Freed from the Real
Freed from the Real
Enchant creature
{U}: Tap enchanted creature.
{U}: Untap enchanted creature.
, you’re able to amplify your counter distribution for the rest of the turn.
This trigger impacts more than just creatures, enabling a gnarly combo alongside
Magistrate’s Scepter
Magistrate’s Scepter
{4}, {T}: Put a charge counter on this artifact.
{T}, Remove three charge counters from this artifact: Take an extra turn after this one.
and
Inspirit, Flagship Vessel
Inspirit, Flagship Vessel
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
1+ | At the beginning of combat on your turn, put your choice of a +1/+1 counter or two charge counters on up to one other target artifact.
8+ | Flying
Other artifacts you control have hexproof and indestructible.
. After tapping Brad Boimler once and Stationing Inspirit to at least one counter, you can go into combat and put three counters on Scepter instead of two.
This is just enough to activate Scepter’s final ability, granting you an extra turn. By repeating the same process during each extra turn, you can take infinite turns, making it trivial to end the game!
Growing Your Team with Captain James T. Kirk

For all the James T. Kirk fans out there, this Commander is surprisingly powerful with the right cards. By equipping
Nim Deathmantle
Nim Deathmantle
Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach this Equipment to it.
Equip {4}
to Kirk with an
Ashnod’s Altar
Ashnod’s Altar
Sacrifice a creature: Add {C}{C}.
in play, you can create an infinite sacrifice loop.
Simply start by sacrificing the token Kirk created to Altar, netting two mana. Then, sacrifice the Captain itself, triggering Nim Deathmantle. With the four mana floating, you can return Kirk to play, making another token and re-equipping Nim Deathmantle to Kirk.
With this loop, you’ll create infinite enters and death triggers, making
Altar of the Brood
Altar of the Brood
Whenever another permanent you control enters, each opponent mills a card.
or
Blood Artist
Blood Artist
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
lethal. If you empty your hand before executing this combo, you can also use Kirk’s final mode to infinitely grow your team, potentially setting up a lethal attack.
Dealing Infinite Damage with Dr. Beverly Crusher

Since she doubles the triggers of all your
Ajani’s Pridemate
Ajani’s Pridemate
Whenever you gain life, put a +1/+1 counter on this creature.
-style cards,
Dr. Beverly Crusher
Dr. Beverly Crusher
If you gaining life causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Whenever you gain life, put a +1/+1 counter on Dr. Crusher.
is already incredible in any MTG lifegain Commander deck. You can go even further, though, creating infinite damage with
Agatha’s Soul Cauldron
Agatha’s Soul Cauldron
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
{T}: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
,
Walking Ballista
Walking Ballista
This creature enters with X +1/+1 counters on it.
{4}: Put a +1/+1 counter on this creature.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
, and any effect that grants Beverly Crusher Lifelink.
To start the combo, you first need to get Ballista into your graveyard. That way, you can exile it with Agatha’s Soul Cauldron and immediately put a +1/+1 counter on Beverly Crusher.
This grants the Doctor Ballista’s abilities, letting you ping an opponent by removing a counter. Well, because Beverly Crusher has Lifelink, this immediately triggers her final ability, growing it right back up.
Combined with the Doctor’s trigger-doubling ability, you can repeat this process to deal infinite damage and grow Beverly Crusher infinitely large. That’s one way to end a game!
Infinite Looting with Spock

Like most Welcome Deck cards,
Spock, Logical Choice
Spock, Logical Choice
Vigilance (Attacking doesn't cause this creature to tap.)
{T}: Draw a card.
isn’t the most exciting or powerful creature out there. Still, as a creature that can tap to draw cards, it has a place in Commander when paired with
Mind Over Matter
Mind Over Matter
Discard a card: You may tap or untap target artifact, creature, or land.
.
After tapping Spock to draw a card, you can then immediately discard a card to Mind Over Matter to untap Spock. You can repeat this as many times as you want, letting you loot through your whole deck.
At minimum, this helps you sculpt the perfect hand to swing the game in your favor. If you have access to
Laboratory Maniac
Laboratory Maniac
If you would draw a card while your library has no cards in it, you win the game instead.
or
Thassa’s Oracle
Thassa’s Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
, you may even be able to win the game on the spot.
Taking Infinite Turns with Cybernetic Specialist

Most Commander decks can’t maximize
Cybernetic Specialist
Cybernetic Specialist
When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{1}, {T}: Put target card from your graveyard on the bottom of your library.
, but
River Song
River Song
Meet in Reverse — You draw cards from the bottom of your library rather than the top.
Spoilers — Whenever an opponent scries, surveils, or searches their library, put a +1/+1 counter on River Song. Then River Song deals damage to that player equal to its power.
is an exception. The combination of drawing from the bottom of your library and putting cards back on the bottom is deadly… for your opponents.
See, all you need is to cast an extra-turn spell, like
Time Warp
Time Warp
Target player takes an extra turn after this one.
, and then put it on the bottom of your deck. During your next turn’s draw step, you’ll redraw the Time Warp, cast it, and repeat the process, leading to infinite turns. As long as you have some good attacks, this should win you the game.
MTG Star Trek is ultimately chock full of combos, which should enhance the Commander deckbuilding experience. There’s also a good chance players will discover more sick combos as they play with the cards, so be on the lookout for sweet synergies.
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