Reality Fracture spoiler season has ended, and with all cards revealed, it’s clear this set has a lot in store for Commander players. There are tons of strong build-arounds, both in the main set and precon. While that makes it a bit difficult to narrow down the best of the bunch, we’ve done just that. So, without further ado, here are the best MTG Reality Fracture Commanders.
6 | Kwia Vigorbloom

Kwia Vigorbloom
Kwia Vigorbloom
Flying, vigilance, lifelink, ward {2}
Whenever you gain life, create a colorless artifact token named Lotus with "{T}, Sacrifice this token: Add three mana of any one color." This ability triggers only once each turn.
is a unique Lifegain-themed Commander with lots of upside. So long as you can reliably gain life each turn, you’ll quickly start making Lotus tokens that give you a burst of mana. Kwia easily enables life gain during your turn as a big Lifelinking threat, and with the help of Soul Sisters effects, you should be able to make tokens on your opponents’ turns, too. By adding token doublers into the mix, you can significantly speed up the Lotus-producing process.
The only downside is that Kwia triggers just once per turn, but there are ways around this. For example, by combining a Soul Sister with
Emiel, the Blessed
Emiel, the Blessed
{3}: Exile another target creature you control, then return it to the battlefield under its owner's control.
Whenever another creature you control enters, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ({G/W} can be paid with either {G} or {W}.)
, you can blink out Kwia infinite times, gaining infinite life in the process. With a token doubler also in play, you’ll net infinite mana as a bonus.
Between its mana production and combo potential, Kwia’s safe to call strong. The only thing keeping it out of our top five is its expensive mana cost and its lack of immediate value, but there’s still a lot to like.
5 | Nissa, Leyline Tamer

While
Nissa, Leyline Tamer
Nissa, Leyline Tamer
Deathtouch, vigilance
Landfall — Whenever a land you control enters, draw a card. Then if this is the first time this ability has resolved this turn, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
is expensive, the Elf Wizard makes up for it with one of the best Landfall abilities ever printed. Drawing a card for each land that enters is already incredible, especially if you add cards like
Solemn Simulacrum
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
that let extra lands enter. Once you factor in the potential to cheat creatures into play for free, you’ve got an incredible payoff.
With this ability in mind, the best way to abuse Nissa is to fill your deck with haymakers like
Archon of Cruelty
Archon of Cruelty
Flying
Whenever this creature enters or attacks, target opponent sacrifices a creature or planeswalker of their choice, discards a card, and loses 3 life. You draw a card and gain 3 life.
and
Avacyn, Angel of Hope
Avacyn, Angel of Hope
Flying, vigilance, indestructible
Other permanents you control have indestructible.
. From there, use Fetchlands and cards like
Terrain Generator
Terrain Generator
{T}: Add {C}.
{2}, {T}: You may put a basic land card from your hand onto the battlefield tapped.
that put lands into play to keep triggering Nissa, even on your opponents’ turns. Throw in trigger doublers like
Elesh Norn, Mother of Machines
Elesh Norn, Mother of Machines
Vigilance
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
, and you’ve got an unbelievable engine.
The only real point against Nissa, besides her mana value, is the lack of green in her color identity. This would make her an absolutely busted Landfall Commander, but as things are, she makes for a far more interesting build-around.
4 | The Ur-Sphinx

For typal enthusiasts,
The Ur-Sphinx
The Ur-Sphinx
Eminence — As long as The Ur-Sphinx is in the command zone or on the battlefield, other Sphinx spells you cast cost {1} less to cast.
Flying
Whenever one or more Sphinxes you control attack, each player mills that many cards. For each player, you may cast a card that player milled this way without paying its mana cost.
is an absurd payoff that’s well worth crafting a deck around. Thanks to its Eminence ability, you can cast beefier Sphinx creatures like
Quantum Riddler
Quantum Riddler
Flying
When this creature enters, draw a card.
As long as you have one or fewer cards in hand, if you would draw one or more cards, you draw that many cards plus one instead.
Warp {1}{U}
or
Defiler of Dreams
Defiler of Dreams
Flying
As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost {U} less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay.
Whenever you cast a blue permanent spell, draw a card.
at a nice discount. Then, once you’ve built out a solid board and jammed The Ur-Sphinx, your Commander’s triggered ability should put you in a dominant position.
Even if you’re only able to Mill a few cards at a time, the fact that this ability triggers for each player is incredible. Of course, adding Mill enhancers like
The Water Crystal
The Water Crystal
Blue spells you cast cost {1} less to cast.
If an opponent would mill one or more cards, they mill that many cards plus four instead.
{4}{U}{U}, {T}: Each opponent mills cards equal to the number of cards in your hand.
or
Bruvac, the Grandiloquent
Bruvac, the Grandiloquent
If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
makes it even more likely you’ll cast massive spells from everyone’s deck.
Obviously, maximizing this legend does require you to put a lot of Sphinxes in your deck, and it’s not the most abundant creature type. Nonetheless, because of how game-breaking The Ur-Sphinx’s trigger is, going deep and even utilizing Changelings to your advantage is well worth doing.
3 | Jace, Multiverse Architect

Interestingly,
Jace, Multiverse Architect
Jace, Multiverse Architect
At the beginning of combat on each opponent's turn, they may pay {2}. If they don't, creatures they control can't attack Jaces you control this turn.
+1: Draw two cards, then put a card from your hand on the bottom of your library.
−3: Exile another target planeswalker or creature you control. Reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Jace, Multiverse Architect can be your commander.
opens the door for players to build around the Planeswalker in a bunch of different ways, depending on what they want to accomplish. One avenue is to go a Superfriends direction, which this Commander’s static ability amplifies by helping protect your Jaces. Alternatively, you can go a more controlling route, generating tons of card advantage with Jace’s +1 ability in the process. Each direction has its own appeal in a more casual environment.
At the same time, Jace can also be a gnarly multi-color competitive Commander thanks to its -3 ability. Having access to a
Polymorph
Polymorph
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
effect in the Command Zone is super strong, and you can easily set things up so that this ability tutors
Hullbreaker Horror
Hullbreaker Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
guaranteed. From there, plusing Jace ensures you’ll have a consistent supply of spells to dominate the game. It’ll be interesting to see if this Planeswalker ultimately emerges as a cEDH threat, but its potential is through the roof.
2 | Vraska, Soul of Stone

Vraska, Soul of Stone
Vraska, Soul of Stone
Artifact creatures you control have vigilance.
Whenever you cast a noncreature spell, create a 1/1 colorless Sculpture Treasure artifact creature token with "{T}, Sacrifice this token: Add one mana of any color."
isn’t the first Jeskai Commander to make tokens when you cast noncreature spells, but that doesn’t mean it isn’t super powerful. By filling your deck with cheap Rituals and sources of card draw, you should have no problem flooding the board in short order.
Going wide with creatures then lets you take advantage of pingers like
Impact Tremors
Impact Tremors
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
, as well as
Skullclamp
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {1}
as a card draw engine. Yet, because these tokens also double as artifacts, payoffs like
Reckless Fireweaver
Reckless Fireweaver
Whenever an artifact you control enters, this creature deals 1 damage to each opponent.
and
Fateful Discovery
Fateful Discovery
Whenever an artifact you control enters, draw a card.
also work wonders. You can even maximize Treasure synergies with
Xorn
Xorn
If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.
or
Goldspan Dragon
Goldspan Dragon
Flying, haste
Whenever this creature attacks or becomes the target of a spell, create a Treasure token.
Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color."
, plus Wizard Typal trigger doublers like
Harmonic Prodigy
Harmonic Prodigy
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
If a triggered ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.
and
Wizard’s Staff
Wizard’s Staff
Equipped creature has prowess. (Whenever its controller casts a noncreature spell, that creature gets +1/+1 until end of turn.)
If a triggered ability of equipped creature triggers, that ability triggers an additional time.
Equip Wizard {1}
Equip {3}
.
Because these tokens sacrifice for mana on top of this, you can go infinite, too. You just need a Haste enabler,
Cloudshift
Cloudshift
Exile target creature you control, then return that card to the battlefield under your control.
, and any
Archaeomancer
Archaeomancer
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
effect to get infinite enters effects. With a token doubler in the mix, you’ll also make infinite tokens in the process. With all this upside on such an efficient body, Vraska is one of the best Commanders in the set. Still, it just falls short of the top spot.
1 | Niv-Mizzet, Ghost Counsel

When it comes to drawing tons of extra cards, few Commanders make it easier than
Niv-Mizzet, Ghost Counsel
Niv-Mizzet, Ghost Counsel
Flying
Whenever you gain life, you may pay that much life. If you do, draw that many cards.
{T}: Each opponent loses 1 life and you gain 1 life.
. Any small source of life gain, even one as laughably bad as
Healing Salve
Healing Salve
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
, goes super hard with this Spirit Dragon. Then, once you land a repetitive source of life gain like
Tablet of the Guilds
Tablet of the Guilds
As this artifact enters, choose two colors.
Whenever you cast a spell, if it's at least one of the chosen colors, you gain 1 life for each of the chosen colors it is.
, all your spells become card-drawing machines.
While this ability is easily abusable when used “fairly,” it also enables a ton of infinite card draw combos to put things over the top.
Sheoldred, the Apocalypse
Sheoldred, the Apocalypse
Deathtouch
Whenever you draw a card, you gain 2 life.
Whenever an opponent draws a card, they lose 2 life.
and a fully enabled
Starving Revenant
Starving Revenant
When this creature enters, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life.
Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life.
start a chain reaction the second you draw a card. This can set up
Doctor Doom, Unrivaled
Doctor Doom, Unrivaled
Lifelink
{T}: You draw a card and lose 1 life. Then if your library has no cards in it, you win the game. (You win even if you have 0 life or didn't draw a card.)
to outright win you the game.
Given how easy it is to draw cards, you should be able to find your other combo pieces in a timely manner. This built-in consistency makes Niv-Mizzet a premium legend, earning it the title of the best MTG Reality Fracture Commander.
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