With Reality Fracture’s spoiler season well underway, there are tons of goodies for players to see. The uncommons in this set seem particularly powerful, with a surprising number showing multiformat promise. Prophesied End might be the most interesting Reality Fracture uncommon we’ve seen so far, but it’s far from the only powerful thing revealed recently.
MTG Prophesied End

If you’ve played a lot of Commander, especially with prizes on the line, you’ve probably run into the
Thassa’s Oracle
Thassa’s Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
and
Demonic Consultation
Demonic Consultation
Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
combo. By resolving Oracle and naming a card that’s not in your library with Consultation, this combo wins the game for just three mana.
Prophesied End
Prophesied End
Destroy target creature. If it wasn't attacking, its controller draws a card.
offers the perfect removal piece to deal with this combo, forcing your opponent to draw a card and lose the game.
Even if your opponent isn’t running Thassa’s Oracle, unconditional removal for two mana is still a fantastic deal, even if your opponent draws a card in Commander. A lot of common cards, like
Tataru Taru
Tataru Taru
When Tataru Taru enters, you draw a card and target opponent may draw a card.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
,
Smothering Tithe
Smothering Tithe
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
, and
Notion Thief
Notion Thief
Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
also benefit from this card draw, turning it into even more advantage.
Outside of Commander, Prophesied End could even see play in constructed formats like Standard thanks to its conditional clause, making it the best tool in the format for dealing with attacking creatures. That said, while letting an opponent draw a card in an emergency is fine,
Erode
Erode
Destroy target creature or planeswalker. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
is a better option if you need to destroy non-attacking creatures consistently.
While this means that Prophesied End’s Standard potential is a little up in the air, the card should certainly make for a fantastic Commander card. Honestly, this could end up being yet another white super staple in the format, falling behind the likes of
Swords to Plowshares
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
and
Path to Exile
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
, but just barely.
MTG Cruel Calculations

For fans of milling in MTG,
Cruel Calculations
Cruel Calculations
Draw X cards, where X is the number of cards that were put into target player's graveyard from their library this turn.
is likely the most exciting card in all of Reality Fracture, drawing tons of cards in the right deck. With a
Hedron Crab
Hedron Crab
Landfall — Whenever a land you control enters, target player mills three cards. (They put the top three cards of their library into their graveyard.)
start and a Fetch land follow-up, this card draws a whopping six cards for just three mana! With
Brain Freeze
Brain Freeze
Target player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
in Historic, Legacy, or Commander, you could even draw your entire deck.
While this is already fantastic for mill-based strategies, Cruel Calculations also supports self-mill strategies, making it a strong card with creatures like
Emry, Lurker of the Loch
Emry, Lurker of the Loch
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
When Emry enters, mill four cards.
{T}: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
. That said, Cruel Calculations looks particularly ridiculous in Dredge strategies alongside cards like
Stinkweed Imp
Stinkweed Imp
Flying
Whenever this creature deals combat damage to a creature, destroy that creature.
Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)
. There, instead of drawing five cards, Cruel Calculations will likely trigger a series of Dredge effects, milling upwards of 25 cards from your deck!
This even makes for a great upgrade to a series of popular Commander precons, as Cruel Calculations can refuel your hand withCommanders like
Teval, the Balanced Scale
Teval, the Balanced Scale
Flying
Whenever Teval attacks, mill three cards. Then you may return a land card from your graveyard to the battlefield tapped.
Whenever one or more cards leave your graveyard, create a 2/2 black Zombie Druid creature token.
and
The Wise Mothman
The Wise Mothman
Flying
Whenever The Wise Mothman enters or attacks, each player gets a rad counter.
Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
. Thanks to its interactions with Dredge, in particular, Cruel Calculations could very well revive an entire MTG archetype.
MTG Face Yourself

Taking the ‘what if?’ theme of Reality Fracture to a whole new level, Face Yourself duplicates your opponent’s board, threatening revenge kills in Commander out of nowhere. With a Planeswalker in the Command Zone, like
Dihada, Binder of Wills
Dihada, Binder of Wills
+2: Up to one target legendary creature gains vigilance, lifelink, and indestructible until your next turn.
−3: Reveal the top four cards of your library. Put any number of legendary cards from among them into your hand and the rest into your graveyard. Create a Treasure token for each card put into your graveyard this way.
−11: Gain control of all nonland permanents until end of turn. Untap them. They gain haste until end of turn.
Dihada, Binder of Wills can be your commander.
,
Commodore Guff
Commodore Guff
At the beginning of your end step, put a loyalty counter on another target planeswalker you control.
+1: Create a 1/1 red Wizard creature token with "{T}: Add {R}. Spend this mana only to cast a planeswalker spell."
−3: You draw X cards and Commodore Guff deals X damage to each opponent, where X is the number of planeswalkers you control.
Commodore Guff can be your commander.
or the new five-colored
Arzakon
Arzakon
+2: Arzakon deals 3 damage to any other target.
−3: Create a Black Lotus token. (It's a {0} artifact with "{T}, Sacrifice this token: Add three mana of any one color.")
−7: Each player shuffles their hand and graveyard into their library, then draws seven cards.
Arzakon can be your commander.
, fulfilling this card’s condition is trivial, too.
You don’t necessarily need a Planeswalker to keep your tokens around, however, since ending the turn early with effects like
Obeka, Brute Chronologist
Obeka, Brute Chronologist
{T}: The player whose turn it is may end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
will do the same thing. Outside of turn-ending shenanigans, cards like
The Master, Multiplied
The Master, Multiplied
Myriad
The "legend rule" doesn't apply to creature tokens you control.
Triggered abilities you control can't cause you to sacrifice or exile creature tokens you control.
also stop Face Yourself’s sacrificial clause outright.
If that weren’t enough, Face Yourself is also strong in decks with token payoffs, since
Anointed Procession
Anointed Procession
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
lets you double up on your opponent’s creatures. Alternatively, pairing this card with effects like
Grave Pact
Grave Pact
Whenever a creature you control dies, each other player sacrifices a creature of their choice.
or
Dictate of Erebos
Dictate of Erebos
Flash
Whenever a creature you control dies, each opponent sacrifices a creature of their choice.
will essentially force your opponent to sacrifice their entire board.
With all this in mind, Face Yourself looks like a splashy new MTG Commander payoff that should frequent many bracket 2-3 tables after the release of Reality Fracture.
MTG Vigorbloom Charm

For Selesnya players in Standard and Commander, Vigorbloom Charm is a fantastic modal spell that’s basically capable of just doing absolutely everything. Whether you protect your Commander from a removal spell, draw a card and trigger cards like
Ajani’s Pridemate
Ajani’s Pridemate
Whenever you gain life, put a +1/+1 counter on this creature.
, or use this as removal, this card’s versatility makes it an all-timer.
Alongside being a fantastic upgrade to Secret Lair
Miku, Song of the People
Miku, Song of the People
Whenever another creature you control enters, you gain life equal to that creature's toughness.
{1}{G}{W}, {T}: Populate. (Create a token that's a copy of a creature token you control.)
precons, Vigorbloom Charm has a decent shot of seeing Standard play, especially if Selesnya Landfall variants return. Between protecting your
Mightform Harmonizer
Mightform Harmonizer
Landfall — Whenever a land you control enters, double the power of target creature you control until end of turn.
Warp {2}{G} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
and knocking out problematic creatures like Wan Shi Tong, Librarian, Vigorbloom Charm will always do exactly what you need.
MTG Theorix Charm

While I am a bit leery of this card’s playability, many MTG players are quite excited for Theorix Charm in competitive formats. Similar to the other Charms in Reality Fracture, all three of Theorix Charm’s modes are extremely relevant, acting as countermagic, removal, and card draw.
Admittedly, this card’s versatility, combined with its third mode, makes it particularly interesting in Modern, with all kinds of MTG decks getting value for milling cards. Whether you want to mill over
Atraxa, Grand Unifier
Atraxa, Grand Unifier
Flying, vigilance, deathtouch, lifelink
When Atraxa enters, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.)
in Esper Goryo’s, or fuel your
Psychic Frog
Psychic Frog
Whenever this creature deals combat damage to a player or planeswalker, draw a card.
Discard a card: Put a +1/+1 counter on this creature.
Exile three cards from your graveyard: This creature gains flying until end of turn.
and
Murktide Regent
Murktide Regent
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Flying
This creature enters with a +1/+1 counter on it for each instant and sorcery card exiled with it.
Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on this creature.
s in Dimir Frog, Theorix Charm’s third mode can punish players for respecting your open mana. If Standard can support a Grixis deck, this card could do something similar in a Grixis Spellementals deck.
In Commander, Theorix Charm can still be impressive in the right MTG decks, but the card is a lot less interesting overall. With how long games go, paying two mana won’t be a difficult thing most of the time, while many of Commander’s threats are outside the -2/-2 effect. Still, considering that we’re smack in the middle of a Regional Championship Season for Modern, Theorix Charm could quickly become a popular card.
MTG Heartwood Crafter

This mana dork might look a bit innocuous, but Heartwood Crafter looks extremely interesting for Gruul Commander decks. The card can essentially ramp you two mana during the game’s opening turns thanks to Heartwood Proxy’s ability to tap for its own Prepared Spell. This gives you four mana to use for cards outside of your hand on turn 3, which your Commander happens to qualify as.
While this makes Heartwood Crafter an interesting option for any Commander deck, the card is even better when played with Commanders like
Faldorn, Dread Wolf Herald
Faldorn, Dread Wolf Herald
Whenever you cast a spell from exile or a land you control enters from exile, create a 2/2 green Wolf creature token.
{1}, {T}, Discard a card: Exile the top card of your library. You may play it this turn.
and Hugs, Grisly Guardian. It may not fit in every MTG Commander deck, but this is quite a powerful ramp piece for the right deck.
MTG Theorist’s Proxy

Revealed a few days ago, right after Reality Fracture’s spoiler season kickoff, Theorist’s Proxy might become a multi-format staple. Offering a blocker that replaces itself by Empowering Jace 3, this creature is already pure card advantage, but it gets even better. Making your next spell uncounterable can clear the way for game-winning combo payoffs like Neoform,
Scapeshift
Scapeshift
Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
, or
Green Sun’s Zenith
Green Sun’s Zenith
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
.
While this seems like a great enabler for all kinds of combo decks, Theorist’s Proxy could be even better with the new Reality Fracture combo with
Jace’s Machinations
Jace’s Machinations
Until end of turn, you may activate loyalty abilities of Jace planeswalkers you control on any player's turn any time you could cast an instant.
Empower Jace 8. (Put eight loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
and
Kasmina, Enigma Sage
Kasmina, Enigma Sage
Each other planeswalker you control has the loyalty abilities of Kasmina.
+2: Scry 1.
−X: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.
−8: Search your library for an instant or sorcery card that shares a color with this planeswalker, exile that card, then shuffle. You may cast that card without paying its mana cost.
. On top of making your combo pieces uncounterable, Empower Jace 3 becomes a lot more valuable with Kasmina in play.
While Theorist’s Proxy isn’t quite as exciting in Commander, it may not be a bad option for higher-powered tables. If you win the game by resolving one particularly powerful spell, Theorist’s Proxy can help set that up while replacing itself. That said, cards like
Voice of Victory
Voice of Victory
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Your opponents can't cast spells during your turn.
are strictly better for playing around countermagic, so this may be a card that only impacts constructed formats.
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