Reality Fracture’s Multiverse Reforged Precon is one of the strangest we’ve received in a while. Built around a Polymorph theme and the deck’s Face Commander, this strategy focuses on cheating massive bombs into play early. Wizards of the Coast used this opportunity to print a ton of incredibly powerful reimagined legends in the precon, but a vast majority of them are far better in the Command Zone than in the 99.
Because of this, the Multiverse Reforged Precon might be the deck that most direly needs an upgrade guide among Magic: The Gathering’s recently released prebuilt decks. While this isn’t exactly ideal, the good news is that it doesn’t take much to turn this precon into a monster.
MTG Multiverse Reforged Upgrade Guide

For this upgrade guide, it’s likely best to stick with
Jace, Multiverse Architect
Jace, Multiverse Architect
At the beginning of combat on each opponent's turn, they may pay {2}. If they don't, creatures they control can't attack Jaces you control this turn.
+1: Draw two cards, then put a card from your hand on the bottom of your library.
−3: Exile another target planeswalker or creature you control. Reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Jace, Multiverse Architect can be your commander.
as the Commander. While
Nissa, Leyline Tamer
Nissa, Leyline Tamer
Deathtouch, vigilance
Landfall — Whenever a land you control enters, draw a card. Then if this is the first time this ability has resolved this turn, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
can be quite powerful, using her properly will require a massive upgrade to your mana base, which will, in turn, cost a lot of money. Those would basically be in addition to these recommended upgrades.
Most of the cards you’ll swap out are newly printed Legendary creatures, which suit the Command Zone better than the 99 of a Polymorph deck. As strong as cards like
Niv-Mizzet Ghost Counsel
Niv-Mizzet Ghost Counsel
Flying
Whenever you gain life, you may pay that much life. If you do, draw that many cards.
{T}: Each opponent loses 1 life and you gain 1 life.
,
The Ur-Sphinx
The Ur-Sphinx
Eminence — As long as The Ur-Sphinx is in the command zone or on the battlefield, other Sphinx spells you cast cost {1} less to cast.
Flying
Whenever one or more Sphinxes you control attack, each player mills that many cards. For each player, you may cast a card that player milled this way without paying its mana cost.
, and
Omnath, Locus of the Void
Omnath, Locus of the Void
Omnath gets +1/+1 for each unspent mana you have.
If you would lose unspent mana, that mana becomes colorless instead.
Landfall — Whenever a land you control enters, add {C}{C}.
are, they need the right support to truly shine, which isn’t in this precon. The same is true for cards like
Nissa, Leyline Tamer
Nissa, Leyline Tamer
Deathtouch, vigilance
Landfall — Whenever a land you control enters, draw a card. Then if this is the first time this ability has resolved this turn, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
,
Venser, Fervent Forger
Venser, Fervent Forger
Flash
When Venser enters, choose one —
• Copy target instant or sorcery spell an opponent controls twice. You may choose new targets for the copies.
• Create two tokens that are copies of target permanent an opponent controls. They gain haste. At the beginning of the next end step, sacrifice them.
, and
Ginger, Queen of Sweets
Ginger, Queen of Sweets
When Ginger enters, you become the monarch.
{2}, {T}, Sacrifice Ginger: You gain 6 life.
At the beginning of each upkeep, if you're the monarch, create a Gingerbrute token. (It's a {1} 1/1 Food Golem artifact creature with haste, "{1}: This token can't be blocked this turn except by creatures with haste," and "{2}, {T}, Sacrifice this token: You gain 3 life.")
.
In their place, you can run tons of the biggest bombs from MTG’s history. If your budget allows it, this should include monsters like
Blightsteel Colossus
Blightsteel Colossus
Trample, infect, indestructible
If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
,
Jin-Gitaxias, Core Augur
Jin-Gitaxias, Core Augur
Flash
At the beginning of your end step, draw seven cards.
Each opponent's maximum hand size is reduced by seven.
, and
Ulamog, the Defiler
Ulamog, the Defiler
When you cast this spell, target opponent exiles the top half of their library, rounded up.
Ward—Sacrifice two permanents.
Ulamog enters with a number of +1/+1 counters on it equal to the greatest mana value among cards in exile.
Ulamog has annihilator X, where X is the number of +1/+1 counters on it.
. Other Polymorph mainstays, like
Hullbreaker Horror
Hullbreaker Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
, also do massive work here, making each of Jace’s activations a nightmare for your opponents.
A few other creatures in this deck could also use an upgrade, mainly because they lack impact.
Akroma, Angel of Fury
Akroma, Angel of Fury
This spell can't be countered.
Flying, trample, protection from white and from blue
{R}: Akroma gets +1/+0 until end of turn.
Morph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
is a big one, since MTG power creep means it just isn’t that impressive anymore. While I personally enjoy the mayhem that
Dack Fayden, Helping Hand
Dack Fayden, Helping Hand
When Dack Fayden enters, reveal cards from the top of your library until you reveal X creature cards, where X is the number of opponents you have. Put those creature cards onto the battlefield, then shuffle. They're goaded for the rest of the game. For each of those permanents, choose a different opponent. Each opponent gains control of the permanent for which they were chosen.
causes, it’s also realistically something you should cut, but it does mean the deck’s finicky turn four infinite combo won’t be a part of it anymore.
Beyond running massive creatures for the sake of winning the game, you can also include some cards like
Cavern-Hoard Dragon
Cavern-Hoard Dragon
This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls.
Flying, trample, haste
Whenever this creature deals combat damage to a player, you create a Treasure token for each artifact that player controls.
and
Hoarding Broodlord
Hoarding Broodlord
Convoke
Flying
When this creature enters, search your library for a card, exile it face down, then shuffle. For as long as that card remains exiled, you may play it.
Spells you cast from exile have convoke.
that play a sort of hybrid role in your deck. While these creatures work well as strong Polymorph targets, you can also cast them ahead of time through various means, and they can then help you cast your other strong creatures.
Here’s the changelog for upgrading your creatures in Multiverse Reforged. We’ll do a final Changelog for all swaps at the end of the article:
OUT
-
Nissa, Leyline Tamer
Nissa, Leyline Tamer
Deathtouch, vigilance
Landfall — Whenever a land you control enters, draw a card. Then if this is the first time this ability has resolved this turn, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. -
Omnath, Locus of the Void
Omnath, Locus of the Void
Omnath gets +1/+1 for each unspent mana you have.
If you would lose unspent mana, that mana becomes colorless instead.
Landfall — Whenever a land you control enters, add {C}{C}. -
Dack Fayden, Helping Hand
Dack Fayden, Helping Hand
When Dack Fayden enters, reveal cards from the top of your library until you reveal X creature cards, where X is the number of opponents you have. Put those creature cards onto the battlefield, then shuffle. They're goaded for the rest of the game. For each of those permanents, choose a different opponent. Each opponent gains control of the permanent for which they were chosen.
-
Jhoira, Weatherlight Corsair
Jhoira, Weatherlight Corsair
Whenever Jhoira enters or attacks, target opponent reveals cards from the top of their library until they reveal a historic permanent card. You put that card onto the battlefield under your control and lose life equal to that permanent's mana value. That player puts the rest of the revealed cards on the bottom of their library in a random order. (Artifacts, legendaries, and Sagas are historic.)
-
Venser, Fervent Forger
Venser, Fervent Forger
Flash
When Venser enters, choose one —
• Copy target instant or sorcery spell an opponent controls twice. You may choose new targets for the copies.
• Create two tokens that are copies of target permanent an opponent controls. They gain haste. At the beginning of the next end step, sacrifice them. -
Niv-Mizzet, Ghost Counsel
Niv-Mizzet, Ghost Counsel
Flying
Whenever you gain life, you may pay that much life. If you do, draw that many cards.
{T}: Each opponent loses 1 life and you gain 1 life. -
The Ur-Sphinx
The Ur-Sphinx
Eminence — As long as The Ur-Sphinx is in the command zone or on the battlefield, other Sphinx spells you cast cost {1} less to cast.
Flying
Whenever one or more Sphinxes you control attack, each player mills that many cards. For each player, you may cast a card that player milled this way without paying its mana cost. -
Ginger, Queen of Sweets
Ginger, Queen of Sweets
When Ginger enters, you become the monarch.
{2}, {T}, Sacrifice Ginger: You gain 6 life.
At the beginning of each upkeep, if you're the monarch, create a Gingerbrute token. (It's a {1} 1/1 Food Golem artifact creature with haste, "{1}: This token can't be blocked this turn except by creatures with haste," and "{2}, {T}, Sacrifice this token: You gain 3 life.") -
Akroma, Angel of Fury
Akroma, Angel of Fury
This spell can't be countered.
Flying, trample, protection from white and from blue
{R}: Akroma gets +1/+0 until end of turn.
Morph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
IN
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Blightsteel Colossus
Blightsteel Colossus
Trample, infect, indestructible
If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead. -
Jin-Gitaxias, Core Augur
Jin-Gitaxias, Core Augur
Flash
At the beginning of your end step, draw seven cards.
Each opponent's maximum hand size is reduced by seven. -
Ulamog, the Defiler
Ulamog, the Defiler
When you cast this spell, target opponent exiles the top half of their library, rounded up.
Ward—Sacrifice two permanents.
Ulamog enters with a number of +1/+1 counters on it equal to the greatest mana value among cards in exile.
Ulamog has annihilator X, where X is the number of +1/+1 counters on it. -
Hullbreaker Horror
Hullbreaker Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand. -
Blazing Archon
Blazing Archon
Flying
Creatures can't attack you. -
Cavern-Hoard Dragon
Cavern-Hoard Dragon
This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls.
Flying, trample, haste
Whenever this creature deals combat damage to a player, you create a Treasure token for each artifact that player controls. -
Absolute Virtue
Absolute Virtue
This spell can't be countered.
Flying
You have protection from each of your opponents. (You can't be dealt damage, enchanted, or targeted by anything controlled by your opponents.) -
Hoarding Broodlord
Hoarding Broodlord
Convoke
Flying
When this creature enters, search your library for a card, exile it face down, then shuffle. For as long as that card remains exiled, you may play it.
Spells you cast from exile have convoke. -
Dreadfeast Demon
Dreadfeast Demon
Flying
At the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of this creature.
Create a Plan B

As fun as it is to cheat massive creatures out of your deck, Polymorphing is, at its core, a very fragile strategy. Because Jace and other Polymorph effects need to target a creature to resolve, any removal spell, from
Swords to Plowshares
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
to
Lightning Bolt
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
, will foil your big play completely.
While Jace’s +1 ability helps ensure your game-ending bombs don’t get stranded in your hand, tools that can cheat your cards into play from your hand give Multiverse Reforged a lot of redundancy.
Sneak Attack
Sneak Attack
{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
and
Show and Tell
Show and Tell
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
are the two best cards for this, getting any massive creatures in your hand onto the battlefield for cheap. While not quite as effective,
Deathrender
Deathrender
Equipped creature gets +2/+2.
Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach this Equipment to it.
Equip {2}
,
Ilharg, the Raze Boar
Ilharg, the Raze Boar
Trample
Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.
When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
, and
Through the Breach
Through the Breach
You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step.
Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
can also help add redundancy.
While this deck already includes some great protection spells, like
Flawless Maneuver
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
, including a few extra cards, like
Defense Grid
Defense Grid
Each spell costs {3} more to cast except during its controller's turn.
or
Lost in the Maze
Lost in the Maze
Flash
When this enchantment enters, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Tapped creatures you control have hexproof.
, can help ensure your Polymorph play goes off without a hitch. If you’re feeling particularly nasty,
Silence
Silence
Your opponents can't cast spells this turn.
effects are generally the best way to ensure your opponent won’t mess with your plans, but we won’t add those cards to the final list.
In exchange, you can shave some of the less effective flex-slot cards in this precon, including
Fatehold Charm
Fatehold Charm
Choose one —
• Draw a card. Empower Jace 2.
• Return target spell or creature to its owner's hand.
• Creatures you control get +1/+2 until end of turn.
,
Teferi’s Reproach
Teferi’s Reproach
Choose target opponent. Until that player's next turn, they gain protection from everything and their life total can't change. All nonland permanents they control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)
Exile Teferi's Reproach.
, and
Plan for All Outcomes
Plan for All Outcomes
When this enchantment enters, the owner of up to one other target nonland permanent puts it on their choice of the top or bottom of their library.
Whenever you cast your first noncreature spell each turn, empower Jace 1. (Put a loyalty counter on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
. There are also some somewhat inefficient mana rocks, namely
Chromatic Lantern
Chromatic Lantern
Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color.
, that aren’t needed in this precon.
OUT:
-
Fatehold Charm
Fatehold Charm
Choose one —
• Draw a card. Empower Jace 2.
• Return target spell or creature to its owner's hand.
• Creatures you control get +1/+2 until end of turn. -
Teferi’s Reproach
Teferi’s Reproach
Choose target opponent. Until that player's next turn, they gain protection from everything and their life total can't change. All nonland permanents they control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)
Exile Teferi's Reproach. -
Plan for All Outcomes
Plan for All Outcomes
When this enchantment enters, the owner of up to one other target nonland permanent puts it on their choice of the top or bottom of their library.
Whenever you cast your first noncreature spell each turn, empower Jace 1. (Put a loyalty counter on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") -
Chromatic Lantern
Chromatic Lantern
Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color. -
Shark Typhoon
Shark Typhoon
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.
Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.)
When you cycle this card, create an X/X blue Shark creature token with flying. -
Tamiyo, Upriser Crowned
Tamiyo, Upriser Crowned
Flying, double strike, haste
When Tamiyo enters, you become the monarch.
Whenever one or more creatures deal combat damage to you while you're the monarch, tap those creatures and put a stun counter on each of them.
IN:
-
Defense Grid
Defense Grid
Each spell costs {3} more to cast except during its controller's turn.
-
Lost in the Maze
Lost in the Maze
Flash
When this enchantment enters, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Tapped creatures you control have hexproof. -
Sneak Attack
Sneak Attack
{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
-
Show and Tell
Show and Tell
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
-
Ilharg, the Raze Boar
Ilharg, the Raze Boar
Trample
Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.
When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. -
Through the Breach
Through the Breach
You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step.
Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Stopping Your Opponents and Upgrading Your Token Producers

Unfortunately, even with all these upgrades, Multiverse Reforged still suffers from being a slower strategy, especially if your first Polymorph attempt gets shut down. The deck has a ton of ramp to help with this, but you can do even more to buy yourself time.
Frankly, the most efficient way to do this is just to add a bunch of board wipes into your deck. Your opponents certainly won’t be a fan of that, though, so you can instead go with pillowfort tools like
Ghostly Prison
Ghostly Prison
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
or
Crawlspace
Crawlspace
No more than two creatures can attack you each combat.
. For the sake of this upgrade guide, however, we’ll load up on efficient board wipes like
Blasphemous Act
Blasphemous Act
This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
and
Vanquish the Horde
Vanquish the Horde
This spell costs {1} less to cast for each creature on the battlefield.
Destroy all creatures.
.
Board wipes aside, there’s also some room to upgrade some of the existing token producers in your deck.
Court of Embereth
Court of Embereth
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, this enchantment deals X damage to each opponent, where X is the number of creatures you control.
, for example, is far stronger than
Windcrag Siege
Windcrag Siege
As this enchantment enters, choose Mardu or Jeskai.
• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
for just one more mana, especially since The Monarch lets it replace itself at the absolute minimum.
Bitterblossom
Bitterblossom
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
is an absolute slam dunk in this deck, creating tokens at a much more efficient rate than
Currency Converter
Currency Converter
Whenever you discard a card, you may exile that card from your graveyard.
{2}, {T}: Draw a card, then discard a card.
{T}: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
, though it is quite expensive monetarily.
Court of Grace
Court of Grace
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
is another decent option available for a fair bit cheaper.
While this is a fairly large amount of changes overall, this should easily make your Multiverse Reforged deck a force to be reckoned with. Upgrading the threat suite in this precon is the most essential thing here, so focus on that if you can’t upgrade everything.
Here is the final Changelog for our Multiverse Reforged upgrade guide:
OUT:
-
Nissa, Leyline Tamer
Nissa, Leyline Tamer
Deathtouch, vigilance
Landfall — Whenever a land you control enters, draw a card. Then if this is the first time this ability has resolved this turn, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. -
Omnath, Locus of the Void
Omnath, Locus of the Void
Omnath gets +1/+1 for each unspent mana you have.
If you would lose unspent mana, that mana becomes colorless instead.
Landfall — Whenever a land you control enters, add {C}{C}. -
Dack Fayden, Helping Hand
Dack Fayden, Helping Hand
When Dack Fayden enters, reveal cards from the top of your library until you reveal X creature cards, where X is the number of opponents you have. Put those creature cards onto the battlefield, then shuffle. They're goaded for the rest of the game. For each of those permanents, choose a different opponent. Each opponent gains control of the permanent for which they were chosen.
-
Jhoira, Weatherlight Corsair
Jhoira, Weatherlight Corsair
Whenever Jhoira enters or attacks, target opponent reveals cards from the top of their library until they reveal a historic permanent card. You put that card onto the battlefield under your control and lose life equal to that permanent's mana value. That player puts the rest of the revealed cards on the bottom of their library in a random order. (Artifacts, legendaries, and Sagas are historic.)
-
Venser, Fervent Forger
Venser, Fervent Forger
Flash
When Venser enters, choose one —
• Copy target instant or sorcery spell an opponent controls twice. You may choose new targets for the copies.
• Create two tokens that are copies of target permanent an opponent controls. They gain haste. At the beginning of the next end step, sacrifice them. -
Niv-Mizzet, Ghost Counsel
Niv-Mizzet, Ghost Counsel
Flying
Whenever you gain life, you may pay that much life. If you do, draw that many cards.
{T}: Each opponent loses 1 life and you gain 1 life. -
The Ur-Sphinx
The Ur-Sphinx
Eminence — As long as The Ur-Sphinx is in the command zone or on the battlefield, other Sphinx spells you cast cost {1} less to cast.
Flying
Whenever one or more Sphinxes you control attack, each player mills that many cards. For each player, you may cast a card that player milled this way without paying its mana cost. -
Ginger, Queen of Sweets
Ginger, Queen of Sweets
When Ginger enters, you become the monarch.
{2}, {T}, Sacrifice Ginger: You gain 6 life.
At the beginning of each upkeep, if you're the monarch, create a Gingerbrute token. (It's a {1} 1/1 Food Golem artifact creature with haste, "{1}: This token can't be blocked this turn except by creatures with haste," and "{2}, {T}, Sacrifice this token: You gain 3 life.") -
Akroma, Angel of Fury
Akroma, Angel of Fury
This spell can't be countered.
Flying, trample, protection from white and from blue
{R}: Akroma gets +1/+0 until end of turn.
Morph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -
Fatehold Charm
Fatehold Charm
Choose one —
• Draw a card. Empower Jace 2.
• Return target spell or creature to its owner's hand.
• Creatures you control get +1/+2 until end of turn. -
Teferi’s Reproach
Teferi’s Reproach
Choose target opponent. Until that player's next turn, they gain protection from everything and their life total can't change. All nonland permanents they control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)
Exile Teferi's Reproach. -
Plan for All Outcomes
Plan for All Outcomes
When this enchantment enters, the owner of up to one other target nonland permanent puts it on their choice of the top or bottom of their library.
Whenever you cast your first noncreature spell each turn, empower Jace 1. (Put a loyalty counter on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") -
Chromatic Lantern
Chromatic Lantern
Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color. -
Shark Typhoon
Shark Typhoon
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.
Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.)
When you cycle this card, create an X/X blue Shark creature token with flying. -
Tamiyo, Upriser Crowned
Tamiyo, Upriser Crowned
Flying, double strike, haste
When Tamiyo enters, you become the monarch.
Whenever one or more creatures deal combat damage to you while you're the monarch, tap those creatures and put a stun counter on each of them. -
Windcrag Siege
Windcrag Siege
As this enchantment enters, choose Mardu or Jeskai.
• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn. -
Currency Converter
Currency Converter
Whenever you discard a card, you may exile that card from your graveyard.
{2}, {T}: Draw a card, then discard a card.
{T}: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token. -
White Sun’s Twilight
White Sun’s Twilight
You gain X life. Create X 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." If X is 5 or more, destroy all other creatures. (Players dealt combat damage by a creature with toxic 1 also get a poison counter.)
-
Cursed Mirror
Cursed Mirror
{T}: Add {R}.
As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste. -
Lingering Souls
Lingering Souls
Create two 1/1 white Spirit creature tokens with flying.
Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
IN:
-
Blightsteel Colossus
Blightsteel Colossus
Trample, infect, indestructible
If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead. -
Jin-Gitaxias, Core Augur
Jin-Gitaxias, Core Augur
Flash
At the beginning of your end step, draw seven cards.
Each opponent's maximum hand size is reduced by seven. -
Ulamog, the Defiler
Ulamog, the Defiler
When you cast this spell, target opponent exiles the top half of their library, rounded up.
Ward—Sacrifice two permanents.
Ulamog enters with a number of +1/+1 counters on it equal to the greatest mana value among cards in exile.
Ulamog has annihilator X, where X is the number of +1/+1 counters on it. -
Hullbreaker Horror
Hullbreaker Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand. -
Blazing Archon
Blazing Archon
Flying
Creatures can't attack you. -
Cavern-Hoard Dragon
Cavern-Hoard Dragon
This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls.
Flying, trample, haste
Whenever this creature deals combat damage to a player, you create a Treasure token for each artifact that player controls. -
Absolute Virtue
Absolute Virtue
This spell can't be countered.
Flying
You have protection from each of your opponents. (You can't be dealt damage, enchanted, or targeted by anything controlled by your opponents.) -
Hoarding Broodlord
Hoarding Broodlord
Convoke
Flying
When this creature enters, search your library for a card, exile it face down, then shuffle. For as long as that card remains exiled, you may play it.
Spells you cast from exile have convoke. -
Dreadfeast Demon
Dreadfeast Demon
Flying
At the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of this creature. -
Defense Grid
Defense Grid
Each spell costs {3} more to cast except during its controller's turn.
-
Lost in the Maze
Lost in the Maze
Flash
When this enchantment enters, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Tapped creatures you control have hexproof. -
Sneak Attack
Sneak Attack
{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
-
Show and Tell
Show and Tell
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
-
Ilharg, the Raze Boar
Ilharg, the Raze Boar
Trample
Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.
When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. -
Through the Breach
Through the Breach
You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step.
Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) -
Blasphemous Act
Blasphemous Act
This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature. -
Vanquish the Horde
Vanquish the Horde
This spell costs {1} less to cast for each creature on the battlefield.
Destroy all creatures. -
Final Act
Final Act
Choose one or more —
• Destroy all creatures.
• Destroy all planeswalkers.
• Destroy all battles.
• Exile all graveyards.
• Each opponent loses all counters. -
Court of Embereth
Court of Embereth
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, this enchantment deals X damage to each opponent, where X is the number of creatures you control. -
Bitterblossom
Bitterblossom
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
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