23, Sep, 24

MTG Duskmourn Commander Precon Contains Two-Card Infinite Combo

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Article at a Glance

One of the easiest ways to get into Magic: The Gathering is with one of the many different preconstructed Commander decks. While Commander is certainly one of the more confusing formats for a new player to start with, it’s also a social format. Chances are if one of your friends is going to get you into Magic, it’ll be through Commander after some simple lessons.

For newer and experienced players alike, being able to play a new Commander deck right of the box can be a huge treat. Exploring new cards and synergies without taking a ton of time to track down individual cards can make for an enjoyable night with little preparation. The downside to these decks, however, is that they are rarely able to compete with custom Commander decks.

As accessible as these Precon decks are, they usually are somewhat weak. One of the reasons for this is the lack of powerful combos in those decks. Interestingly, one of the Duskmourn: House of Horror Commander decks actually has a two-card infinite combo baked into the deck.

Infinite Creatures

These two new MTG Duskmourn Commander cards can go infinite if played in the right order. These are both available in the Miracle Worker Precon piloted by Aminatou, Veiled Protector, which means that players have access to a two-card infinite combo right out of the box.

Pointed out by Twitter user VeggieWagon, Secret Arcade has an infinite combo with Ondu Spiritdancer. As long as you have the five-mana half of your Room in play as Ondu Spiritdancer enters, you can make infinite copies of Ondu Spiritdancer.

Secret Arcade turns all of your nonland permanents you control into enchantments. This will apply to Ondu Spiritdancer. This means that, when entering play, Ondu Spiritdancer will trigger on itself. This will create a copy of Ondu Spiritdancer.

Notably, the ‘once each turn’ conditional effect won’t matter here. That’s because each new Ondu Spiritdancer that gets created with the previous one will trigger on its own entry. This can create a new copy of Ondu Spiritdancer, that will get triggered when the enchantment creature enters play. Without Secret Arcade, Ondu Spiritdancer will not be an enchantment, which means it will not trigger on entry.

Notably, Secret Arcade needs to be unlocked when Ondu Spiritdancer enters play. If you try to cast Secret Arcade after Ondu Spiritdancer is already in play, you can make a copy of the Room, but Ondu Spiritdancer will not be able to trigger on itself. That said, you could make a copy of Ondu Spritdancer some other way and, as long as Secret Arcade is unlocked when it enters play, the chain will start.

Since Ondu Spritdancer is a ‘may’ ability, this infinite combo won’t force the game to a draw. The player has a choice of whether they want to create a copy of an enchantment when it enters, so players can stop the chain at some point. You can create as many tokens as you want before this, but you will have to settle for a number.

Read More: Multiple $90+ MTG Cards Just Got Banned in Commander

Combo Restrictions

For a Precon, this infinite combo is incredibly powerful. Both tools only cost five mana, which means that, for a Precon, the combo can occur rather quickly. Aminatou’s Miracle effect can even make the combo cost a total of six mana if you cast Secret Arcade for Aminatou’s Miracle cost. So, as long as you’re aware of it, this is rather easy to pull off.

Fortunately, there are some downsides. Unless you have a way to turn this combo into a win on the spot, you’ll need to pass the turn before taking all of your opponents out, as your tokens will have summoning sickness. It is rather easy to win the game on the spot with some upgrades, but there is no way to win with this infinite combo on the turn you execute it with the Miracle Worker Precon.

That said, there are some silly cards in the Precon that can add to the combo. If Doomwake Giant is in play when this combo starts, your opponents will lose all their creatures. Similarly, if Fear of Sleep Paralysis is in play, all of your opponents’ creatures will become tapped with Stun Counters on them.

If you’re looking for some cards that will make this combo an instant win, any effect that deals damage when a creature enters, or any effect that can give your board Haste, will win the game on the turn that you pull this infinite combo off.

It’s rather interesting to see Wizards of the Coast include infinite combos in their preconstructed decks. This means that, with a good draw, Precon decks should be capable of taking down any Commander deck that isn’t prepared for an infinite combo like this.

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