To this day, ramp remains one of the most important elements of a successful Commander deck. Having a mana advantage is great towards both enabling big plays or allowing you to cast a flurry of spells in one turn.
Still, some Commanders emphasize ramp and Lands more than others, paying you off in unique and powerful ways. While it can be tough to narrow down the best Lands Commanders out there, we’ve come to lend a helping hand.
Here are the MTG best Lands Commanders.
Honorable Mention | The Gitrog Monster

At first glance, The Gitrog Monster’s downside of forcing you to sacrifice a land every upkeep may seem too detrimental to warrant running it as your Commander. By combining an
Exploration
Exploration
You may play an additional land on each of your turns.
effect and a card advantage ability on top of this, however, this Frog actually goes hard as a Lands Commander.
The goal with The Gitrog Monster at the helm is to pair it with other extra land effects like
Azusa, Lost but Seeking
Azusa, Lost but Seeking
You may play two additional lands on each of your turns.
and
Burgeoning
Burgeoning
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
to stay ahead on mana. From there, every Fetchland cracked or Land sacrificed to
Sylvan Safekeeper
Sylvan Safekeeper
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
helps draw you more cards, and you can always resurrect those lands with
Splendid Reclamation
Splendid Reclamation
Return all land cards from your graveyard to the battlefield tapped.
. Notably, this legend even triggers off lands getting Milled or discarded, making Dredge cards super strong inclusions.
This upside opens the door for some nifty infinite self-Mill combos with
Dakmor Salvage
Dakmor Salvage
This land enters tapped.
{T}: Add {B}.
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
. By discarding the land to a discard outlet like
Noose Constrictor
Noose Constrictor
Reach
Discard a card: This creature gets +1/+1 until end of turn.
, you’ll trigger The Gitrog Monster’s final ability. Then, you can choose to Mill two cards and return Dakmor Salvage from your graveyard to your hand, thus setting you up to repeat the process.
Thanks to the Commander’s combo potential, it actually has value as a cEDH Commander. That said, other Lands legends fit a more traditional Commander setting, so giving The Gitrog Monster an Honorable Mention felt appropriate.
5 | Lord Windgrace

Thanks to its mix of different abilities, Lord Windgrace offers a lot of flexibility as a Lands Commander. So long as you have extra Lands to discard, this Planeswalker’s +2 ability will net you card advantage every turn. Interestingly, this ability also pairs super well with The Gitrog Monster in the 99, offering bonus value with each land discarded.
This ability then fuels Lord Windgrace’s -3 option, which ramps you pretty significantly. Being able to put extra lands into play on a whim makes it trivial to maximize generic Landfall payoffs like
Rampaging Baloths
Rampaging Baloths
Trample
Landfall — Whenever a land you control enters, create a 4/4 green Beast creature token.
and
Scute Swarm
Scute Swarm
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.
. Access to lots of mana also makes it easier to replay Lord Windgrace if it ever gets attacked down.
While this Planeswalker’s ultimate ability won’t come up super often, it’s worth keeping in mind, since the reward is very high. Lands Commander decks often run short on interaction in favor of synergy, so being able to kill a bunch of permanents at once is quite useful. This Commander truly is an elite Lands Commander option; it just has tough competition ahead of it.
4 | Omnath, Locus of Creation

Omnath, Locus of Creation has a unique Landfall trigger that heavily incentivizes you to play multiple lands a turn. While gaining 4 life is nice, the real prize is getting a major mana boost via the second Landfall trigger. When combined with trigger doublers like
Elesh Norn, Mother of Machines
Elesh Norn, Mother of Machines
Vigilance
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
, you’ll quickly have a plethora of mana to work with.
Fortunately, any Fetchland helps you get to Omnath’s mana bonus without much issue. Once you find one,
Crucible of Worlds
Crucible of Worlds
You may play lands from your graveyard.
or
Ramunap Excavator
Ramunap Excavator
You may play lands from your graveyard.
guarantees you’ll double-trigger Omnath every turn cycle. From there, you have the luxury of jamming big bombs like
Omnath, Locus of Rage
Omnath, Locus of Rage
Landfall — Whenever a land you control enters, create a 5/5 red and green Elemental creature token.
Whenever Omnath or another Elemental you control dies, Omnath deals 3 damage to any target.
or
Avenger of Zendikar
Avenger of Zendikar
When this creature enters, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
ahead of schedule. Throw in an Exploration effect, and Omnath will even send a consistent wave of damage at your opponents.
While this is more than enough to win the game over time, Omnath does enable a neat combo alongside
Mystic Sanctuary
Mystic Sanctuary
({T}: Add {U}.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
and
Doppelgang
Doppelgang
For each of X target permanents, create X tokens that are copies of that permanent.
. By casting Doppelgang for X=2 and double copying Omnath and Mystic Sanctuary, you’ll get a bunch of triggers. You’ll want to resolve them so that you put Doppelgang on top of your library, then draw two cards. Combined with the eight mana your Omnath tokens net you, you’re free to recast Doppelgang again and again, eventually drawing your whole deck.
Between its general and combo applications, Omnath is well-deserving of a spot in our rankings.
3 | The Necrobloom

Offering a
Field of the Dead
Field of the Dead
This land enters tapped.
{T}: Add {C}.
Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
on a stick, The Necrobloom can quickly overwhelm the board. With an optimized mana base, it shouldn’t take long to get seven different land types and start netting Zombies. Adding in token doublers like
Parallel Lives
Parallel Lives
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
only further increases your board presence.
This ability alone makes The Necrobloom decent, but this legend doesn’t stop there. By giving all of your Lands in your graveyard Dredge 2, you ensure you’ll never run out of Landfall triggers. Plus, you have the opportunity to repeatedly sacrifice and recur
Glacial Chasm
Glacial Chasm
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
, thereby avoiding the cumulative life loss.
If you really want to kick things up a notch, you can also incorporate
Beifong’s Bounty Hunters
Beifong’s Bounty Hunters
Whenever a nonland creature you control dies, earthbend X, where X is that creature's power. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
as a combo piece. All you have to do is sacrifice a Zombie token to any sacrifice outlet, which triggers the Bounty Hunters to Earthbend a land. After that, you can sacrifice the land, causing it to return to play and trigger The Necrobloom’s Landfall ability. Now, you’re back to square one and can repeat the process.
2 | Aesi, Tyrant of Gyre Strait

While six mana is a lot to pay for a Commander, a Landfall Commander deck should have no trouble ramping Aesi out quickly. Then, once in play, this Serpent completely takes over the game by drawing you tons of extra cards.
The card draw helps ensure you have land drops to make every turn, but you can also guarantee this with Crucible of Worlds and a Fetchland. Thanks to Aesi’s extra land-granting ability, you’ll start drawing four cards a turn cycle at minimum. Of course, you can drastically increase this number with any ramp spells, especially big ones like
Through the Forest Gate
Through the Forest Gate
Look at the top twenty cards of your library, put any number of land cards from among them onto the battlefield tapped, then shuffle. You gain 8 life.
later in the game.
This legend’s only downside is that it doesn’t serve as a win condition by itself, but after drawing so many cards, the world is your oyster. Leaning on other Landfall payoffs is an easy path to victory, especially if you incorporate classic combos like
Kodama of the East Tree
Kodama of the East Tree
Reach
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
,
Scute Swarm
Scute Swarm
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.
, and
Simic Growth Chamber
Simic Growth Chamber
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {G}{U}.
. The fact that this Commander provides both a mana advantage and the cards to abuse it all at once is incredible, but there’s still one legend that beats it out.
1 | Hearthhull, the Worldseed

Despite being printed in the World Shaper Precon, Hearthhull, the Worldseed is an outrageously powerful Lands Commander. Like The Gitrog Monster, this legend lets you play an extra land after sacrificing one to its first activated ability, removing the downside almost entirely. Yet, because this is a Jund Commander, you also get to maximize more potent sacrifice payoffs like
Korvold, Fae-Cursed King
Korvold, Fae-Cursed King
Flying
Whenever Korvold enters or attacks, sacrifice another permanent.
Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.
and
Mayhem Devil
Mayhem Devil
Whenever a player sacrifices a permanent, this creature deals 1 damage to any target.
in the process.
Where this legend really separates itself, however, is in its final ability serving as a sacrifice payoff. This opens the door for you to utilize land sacrifice outlets like
Zuran Orb
Zuran Orb
Sacrifice a land: You gain 2 life.
to send tons of damage at each opponent. With mass land reanimation effects like
Aftermath Analyst
Aftermath Analyst
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
{3}{G}, Sacrifice this creature: Return all land cards from your graveyard to the battlefield tapped.
bringing them all back, it’s surprisingly easy to set up a one-turn kill.
While you do need to fully Station this Commander to get there, tapping eight power worth of creatures is a pretty low cost. Plus, because this Spacecraft isn’t a creature until it’s fully powered up, it can dodge removal spells until your big turn. It’s unusual for a precon Commander to have this much utility and power, but Hearthhull certainly delivers.
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