Forgotten Realms
1, Jul, 21

Magic: The Gathering Brings Back Dice-Rolling in Adventures in the Forgotten Realms

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WIzards of the Coast is bringing all the things we love about Dungeons & Dragons in the upcoming Magic: The Gathering crossover set, Adventures in the Forgotten Realms, and that means the trading card game’s version of dungeons, dragons, and well, dice-rolling, so get your D20s ready!

In addition to the new MTG cards with dice-rolling mechanic revealed yesterday, Wizards of the Coast has revealed more Adventures in the Forgotten Realms cards that let you roll a D20. Depending on what number your range falls in, you will get a specific ability triggered for that range (usually 1-9, 10-19, 20). It looks like there will also be cards with abilities that trigger every time you roll one or more dice, like Feywild Trickster.

New Adventures in the Forgotten Realms cards with dice-rolling mechanic revealed today

Wizards of the Coast

The Deck of Many Things

This looks like a fun card to have for reanimation decks that run a lot of creatures with triggered abilities. It’s a good card advantage engine to have while helping you get cards back from the graveyard. I look forward to seeing this played in the Commander format.

Contact Other Plane

In a given Standard season, there’s always a reliable four-to-cast blue instant that lets you draw 2 cards and does something else, and it looks like Adventures in the Forgotten Realms is providing an exciting version in the form of Contact Other Plane.

Scion of Stygia

This is a not a bad common in limited formats. Having a 50% chance of freezing your opponent’s creature at instant speed while getting a 2/1 body on the board can improve tempo strategies.

Djinni Windseer

This is a limited-playable flying creature that lets you Scry an amount depending on the result of your d20 roll, but it’s probably not viable in Standard format.

Swarming Goblins

This is no Siege-Gang Commander, and if you’re playing Goblin tribal, you usually want to get much more explosive when you’re able to spend five mana. I probably won’t play this much in Booster Draft.

Delina, Wild Mage

Wizards of the Coast

Wow! This is probably one of the most exciting D20-rolling cards in the set. There’s a 25% chance you can create two copies with its trigger. The potential to create multiple creature tokens if you get lucky is super exciting, and it’s a red Elf Shaman, so we could potentially see some crazy red-green Elf Tribal decks focused on populating the board with tokens.

Goblin Morningstar

It looks like Adventures in the Forgotten Realms will have a Goblin archetype, but at this point it’s hard to tell if the tribal decks will be viable in Standard Constructed. This card is not bad for its mana value. Being able to get a goblin token equipped to be a 2/1 creature with trample by turn 2 is fair.

Feywild Trickster

It’s nice to have a bonus effect that triggers just by rolling a dice. Feywild Trickster may not be as strong as Delina, Wild Mage but I can see playing this in limited formats.

Brazen Dwarf

Wizards of the Coast

Here’s another card that triggers when you roll one or more dice. I hope there will be enough dice-rolling red cards that could help trigger Brazen Dwarf’s ability.

Critical Hit

Wizards of the Coast

This is not a bad card to have in an aggressive deck that runs a lot of cards with dice-rolling effects, but you’ll have to be super lucky to be able to use this multiple times.

Read More: MTG Arena Reveals More Details For Mirror, Mirror Historic Event

Adventures in the Forgotten Realms is set to release for tabletop worldwide on July 23, 2021. Check out the spoiler section at It’s also set to release on Magic: The Gathering Arena and Magic Online a week earlier. The Adventures in the Forgotten Realms products are now available for preorder

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