Magic Legends
3, Mar, 21

New Magic: Legends Clip Shows The Power of Burning Enchantment

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Watch the new Magic: Legends clip before the Open Beta this month

Cryptic Studios and Perfect World Entertainment have released a new clip for Magic: Legends, the upcoming free-to-play action RPG based on Wizards of the Coast’s popular trading card game, Magic: The Gathering.

The official Twitter page of Magic: Legends has shared the clip featuring one of the Regional Enchantments: the Burning enchantment, which covers enemies in mystical flames, dealing damage over time to you and nearby allies.

Watch the clip below:

The developers recently released a new video and developer blog highlighting the Regional and World enchantments in Magic: Legends. In the video, lead design Adam Hetenyi explains how Regional enchantments work.

“Beginning at the ‘Hard’ difficulty and harder, each of the game’s regions and their corresponding overworld and mission maps can have a Regional Enchantment,” Hetenyi said. “While on Hard difficulty, Regional Enchantments are optional, whereas, on Expert and Master difficulties, these enchantments are automatically applied. Regional Enchantments modify combat in that region in various ways, and the active enchantment(s) rotate every few weeks. For example: Burning covers enemies in that region in mystical flames, dealing damage over time to you and your nearby allies. Final Explosion causes the deaths of enemies to trigger massive, damage-dealing blasts. “

You can check out the full list of Regional Enchantments below:

Regional Enchantment NameDescription
Color AllianceYour base mana regen is 50% lower. Whenever you cast a spell, gain 1 mana of any of that spell’s allied colors that you have in your deck.
BurningNearby enemies do damage over time to you and your allies.
CelerityEnemies move X% faster and use their special attacks Y% more often.
Final ExplosionEnemies explode after death.
Unnatural DangersHazards do 100% more damage [to everyone].
Mana OverloadTake extra damage (up to 100% more) based on how much mana you’re missing.
Necromantic AuraEnemies have an X% chance to resurrect with 50% Hit Points.
PoisonEnemies poison you when they attack, doing X damage over Y seconds.
ReflectEnemies reflect 20% of the damage they take.
Unearthly DurabilityEnemies take 50% less damage from player-summoned creatures.
AttenuationYou and your allies do half damage with ranged attacks.
Rakdos ResistanceEnemies take 50% less damage from Black and Red Sorcery spells.
Sorcerous OverdriveYour Sorceries do 20% more damage, but you take damage equal to 10% of your max HP whenever you cast one.
Mana FeedbackWhenever you cast a spell, take damage equal to 20% of your max HP.
VolatilityEnemies do 25% more damage, but take 50% more damage from Red Sorceries.

It looks like Magic: Legends players will have a lot of ways for them to approach the game with the Regional and World Enchantments.

Magic: Legends Open Beta is scheduled to begin on March 23 for the PC; for other details and how to sign up, read the details here. It will be fully released for the PC, PlayStation 4, and Xbox One later this year. You can sign up for Open Beta here

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