30, Oct, 23

Lost Caverns of Ixalan Power Creeps Iconic Rakdos MTG Staple!

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The Lost Caverns of Ixalan looks like an incredibly powerful Standard set. There are a ton of exciting cards that resemble powerhouses from days prior. Some players are likening Smuggler’s Copter Smuggler’s Copter Smuggler’s Copter Flying
Whenever this Vehicle attacks or blocks, you may draw a card. If you do, discard a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
to Subterranean Schooner Subterranean Schooner Subterranean Schooner Whenever this Vehicle attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Crew 1
(name unconfirmed), and a new Explore card has created a new infinite combo primed for Collected Company Collected Company Collected Company Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order. toolbox decks. Heck, a fixed version of one of MTG’s most broken mechanics is a coming to Standard via Discover.

A recent spoiler revealed a new powerful piece of Rakdos removal that looks like a strict upgrade to an iconic card for the MTG color combo. Dreadbore is getting a strict upgrade which, while potentially Modern playable, will definitely see Commander and Pioneer representation.

Molten Collapse

Molten Collapse is a new two mana Sorcery that can do two different things: destroy a creature or Planeswalker and destroy a noncreature, nonland permanent with mana value one or less. If you manage to Descend, you can do both things.

Regardless of whether you Descended or not, Molten Collapse is strictly better than Dreadbore Dreadbore Dreadbore Destroy target creature or planeswalker. , a Pioneer Rakdos staple that is almost the exact same as Molten Collapse. The only difference is that Dreadbore does not have the option to Destroy small noncreature nonland things and, therefore, cannot do both at the same time. As a result, this is an easy upgrade for Rakdos Pioneer decks. Even though the second mode of Molten Collapse may seem redundant, it can be incredibly relevant. Two-for-ones are a powerful thing.

Otherwise, Molten Collapse could see some Modern play. Modern already has a strict upgrade to Dreadbore in Terminate Terminate Terminate Destroy target creature. It can't be regenerated. , but Descending is an incredibly easy feat to achieve in the Modern format.

Descend Simplified

Just like how enabling Revolt with Fatal Push Fatal Push Fatal Push Destroy target creature if it has mana value 2 or less.
Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent left the battlefield under your control this turn.
in Modern is rather trivial, satisfying the Descend trigger on Molten Collapse is really easy. This is thanks to the presence of Fetch Lands in the Modern format. Perhaps the biggest difference between Modern and Pioneer, Fetch Lands supercharge manabases, allowing you to, basically, find any color of mana you like.

In order to use a Fetch Land, much like Evolving Wilds Evolving Wilds Evolving Wilds {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. , you need to sacrifice it to search for a land within the parameters of the Fetch Land. Since your Fetch Land is putting a permanent into your graveyard, using a Fetch Land clears the Descend check on Molten Collapse, allowing you to utilize both modes. If both modes are relevant consistently in the Modern format, Molten Collapse could see some play. That said, Sorcery speed removal is not ideal in the Modern format.

Tokens Do Not Descend

In Pioneer, enabling Descend will be a bit tougher. For reference, unlike Revolt, removing a Treasure Token created by your Goblin Shaman token isn’t going to be good enough. Even though Tokens do exist for a short period of time in the graveyard, they are not considered ‘permanent cards’ and therefore do not enable the Descend requirement.

One deck in Pioneer that may be able to utilize the Descend condition consistently, however, is Rakdos Sacrifice. It is unclear whether Rakdos Sacrifice is interested in a card like this (Dreadbore is not very popular in Rakdos Sacrifice. It can be found much more commonly in Rakdos Midrange), but Descend is easily triggered by the various sacrificial interactions that the deck possesses. Cauldron Familiar Cauldron Familiar Cauldron Familiar When this creature enters, each opponent loses 1 life and you gain 1 life.
Sacrifice a Food: Return this card from your graveyard to the battlefield.
and Witch’s Oven Witch’s Oven Witch’s Oven {T}, Sacrifice a creature: Create a Food token. If the sacrificed creature's toughness was 4 or greater, create two Food tokens instead. (They're artifacts with "{2}, {T}, Sacrifice this token: You gain 3 life.") enable Descend on any turn you choose. Otherwise, using Deadly Dispute Deadly Dispute Deadly Dispute As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
on something like Unlucky Witness Unlucky Witness Unlucky Witness When this creature dies, exile the top two cards of your library. Until your next end step, you may play one of those cards. can also enable Descend when needed.

Read More: MTG Hardened Scales Archetype Has Appeared In Standard!

Is The Second Mode Relevant?

Molten Fury being a direct upgrade to Dreadbore is undeniable. You can literally just do more with this card then you can with Dreadbore. That said, the extra function of this card’s relevancy is a fair question. The second mode of Molten Fury is incredibly narrow, only allowing you to take out specific cards that will not be around every matchup. Having a primary mode that is very general does, however, alleviate the deckbuilding cost of playing such a narrow effect, and that in itself makes this card a lot better.

In order to help distinguish just how relevant the second ability of Molten Fury is, here is a list of cards that Molten Fury hits that are relevant in Modern, Pioneer and Commander. Do note that this won’t be everything.

Modern:
  • Amulet of Vigor Amulet of Vigor Amulet of Vigor Whenever a permanent you control enters tapped, untap it.
  • Sigarda’s Aid Sigarda’s Aid Sigarda’s Aid You may cast Aura and Equipment spells as though they had flash.
    Whenever an Equipment you control enters, you may attach it to target creature you control.
  • Colossus Hammer Colossus Hammer Colossus Hammer Equipped creature gets +10/+10 and loses flying.
    Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.)
  • Relic of Progenitus Relic of Progenitus Relic of Progenitus {T}: Target player exiles a card from their graveyard.
    {1}, Exile this artifact: Exile all graveyards. Draw a card.
    /other small graveyard hate pieces
  • Chalice of the Void Chalice of the Void Chalice of the Void This artifact enters with X charge counters on it.
    Whenever a player casts a spell with mana value equal to the number of charge counters on this artifact, counter that spell.
  • Alpine Moon Alpine Moon Alpine Moon As this enchantment enters, choose a nonbasic land card name.
    Lands your opponents control with the chosen name lose all land types and abilities, and they gain "{T}: Add one mana of any color."
  • Engineered Explosives Engineered Explosives Engineered Explosives Sunburst (This artifact enters with a charge counter on it for each color of mana spent to cast it.)
    {2}, Sacrifice this artifact: Destroy each nonland permanent with mana value equal to the number of charge counters on this artifact.
  • Pithing Needle Pithing Needle Pithing Needle As this artifact enters, choose a card name.
    Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
  • Hardened Scales Hardened Scales Hardened Scales If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
  • The Ozolith The Ozolith The Ozolith Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
    At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
  • Shadowspear Shadowspear Shadowspear Equipped creature gets +1/+1 and has trample and lifelink.
    {1}: Permanents your opponents control lose hexproof and indestructible until end of turn.
    Equip {2}
  • Mishra’s Bauble Mishra’s Bauble Mishra’s Bauble {T}, Sacrifice this artifact: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep. (not really relevant)
  • Other small noncreature cards found off Urza’s Saga Urza’s Saga Urza’s Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
    I — This Saga gains "{T}: Add {C}."
    II — This Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
    III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.
  • Other Tokens (as an added bonus to using the first mode)
Pioneer:
  • Witch’s Oven Witch’s Oven Witch’s Oven {T}, Sacrifice a creature: Create a Food token. If the sacrificed creature's toughness was 4 or greater, create two Food tokens instead. (They're artifacts with "{2}, {T}, Sacrifice this token: You gain 3 life.")
  • Pithing Needle Pithing Needle Pithing Needle As this artifact enters, choose a card name.
    Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
  • Tormod’s Crypt Tormod’s Crypt Tormod’s Crypt {T}, Sacrifice this artifact: Exile target player's graveyard.
  • Deafening Silence Deafening Silence Deafening Silence Each player can't cast more than one noncreature spell each turn. (rather rare, but sees some play)
  • Legion’s Landing Legion’s Landing Legion’s Landing When Legion's Landing enters, create a 1/1 white Vampire creature token with lifelink.
    When you attack with three or more creatures, transform Legion's Landing.
  • Artifact tokens in Boros Convoke that would be used for Gleeful Demolition Gleeful Demolition Gleeful Demolition Destroy target artifact. If you controlled that artifact, create three 1/1 red Phyrexian Goblin creature tokens. (not sure how good of an idea this is)
  • Portable Hole Portable Hole Portable Hole When this artifact enters, exile target nonland permanent an opponent controls with mana value 2 or less until this artifact leaves the battlefield.
Commander:
  • Sol Ring Sol Ring Sol Ring {T}: Add {C}{C}.
  • Mana Crypt Mana Crypt Mana Crypt At the beginning of your upkeep, flip a coin. If you lose the flip, this artifact deals 3 damage to you.
    {T}: Add {C}{C}.
  • Mystic Remora Mystic Remora Mystic Remora Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
    Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
  • Skullclamp Skullclamp Skullclamp Equipped creature gets +1/-1.
    Whenever equipped creature dies, draw two cards.
    Equip {1}
  • Utopia Sprawl Utopia Sprawl Utopia Sprawl Enchant Forest
    As this Aura enters, choose a color.
    Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
  • Mana Vault Mana Vault Mana Vault This artifact doesn't untap during your untap step.
    At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact.
    At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
    {T}: Add {C}{C}{C}.
  • Hardened Scales Hardened Scales Hardened Scales If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
  • Land Tax Land Tax Land Tax At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
  • Carpet of Flowers Carpet of Flowers Carpet of Flowers At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
  • Phyrexian Reclamation Phyrexian Reclamation Phyrexian Reclamation {1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.
  • Burgeoning Burgeoning Burgeoning Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
  • Mox Opal Mox Opal Mox Opal Metalcraft — {T}: Add one mana of any color. Activate only if you control three or more artifacts.
  • Expedition Map Expedition Map Expedition Map {2}, {T}, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
  • Deafening Silence Deafening Silence Deafening Silence Each player can't cast more than one noncreature spell each turn.
  • Wild Growth Wild Growth Wild Growth Enchant land
    Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
  • Lion Eye’s Diamond

It’s tough to say whether the second mode of Molten Collapse will be super relevant or not, but the first mode does make the card incredibly effective. In Modern, there is a world where, if your deck cares about Chalice of the Void, you can take that out and a scammed Fury, which is rather powerful.

Since Dreadbore already saw play in Pioneer, Molten Collapse is a slam dunk in Pioneer. The card also seems fantastic for Explorer and Standard since Dreadbore is not on MTG Arena yet. Modern is the format where the second mode of Molten Collapse could give it percentage points over Terminate Terminate Terminate Destroy target creature. It can't be regenerated. , which sees a moderate amount of play. Each card, however, has their own plusses.

Molten Collapse Will Replace Dreadbore

As long as Dreadbore would see play, so will Molten Collapse. If Dreadbore effects do begin to become less effective, Molten Collapse may go with it. Molten Collapse’s second ability does not seem too powerful in Pioneer, so this should function somewhat similarly to Dreadbore. That said, in the situations where this does hit two cards, Molten Collapse will be backbreaking.

At Sorcery speed, it’s tough to know whether Molten Collapse will be good enough for Modern. Terminate does see play, however, and there are some powerful targets for Molten Collapse’s second ability. The potential is there.

Commander is in a similar spot. Flexible removal is a big plus in the format, and Descend shouldn’t be too difficult to enable, making it a slam dunk at casual tables. Either way, Rakdos players should be excited about their new toy.

Read More: MTG Is a Victim of Its Own Success, According to Analysts

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