Magic: the Gathering lead designer, Mark Rosewater, is a wealth of information when it comes to the game. He is always gracing the community with more in depth knowledge around the inner workings of the game, the lore and more. He regularly interacts with players via his blog, but also posts regular pieces on the mothership site. Yesterday, MaRo dropped a massive knowledge bomb on us, in his Mechanical Color Pie Changes for 2021.
This design document is immense in scale and size, but contains changes from the 2017 version and today. This involves adding various mechanical features of various colors, changing colors for existing mechanics or even removing mechanics all together. As complicated as this document is, we do get a look at the direction that the game is heading.
Even looking at MaRo’s blog posts, this documentation is legitimately the direction the game is heading, as he states that the design team has a working understanding of the color pie and it’s inner workings.
One of the interesting things happening that we can see is the love and attention that White is getting. One example is in the Card Draw section, where White is getting some more depth and definition to it’s card draw suite. Historically, it has had cantrips on smaller creatures. But now we’re seeing more abilities that allow white to draw cards. Commander is really the driving factor here, but it’s permeating into other constructed formats.
We are also seeing White gain some more sole power in general permanent reanimation, artifact reanimation and other abilities. There’s a ton of other great changes here and I’d urge you to get into the nitty gritty of the document and see the changes for yourself.
What are your thoughts on this? Based on some of these changes in the document, do you think that Magic is heading in the right direction? Let us know in the comments!