Legendary permanents are those that signify a specific character in the lore of MTG. They’re usually powerful enough that more than one in play at a time could be unfair, and they represent the core of Commander as a format.
In recent years, it’s felt as though there have been more and more legendaries with every passing set. It’s not a bad things, not as such, but it does certainly add to the impression that Commander is maybe too much of a focus for Wizards of the Coast. Despite that, here we are, being confused about a group of cards that aren’t legendary.
You can have it all
Sagas have been reborn, almost literally, in Kamigawa: Neon Dynasty. They’re no longer simply enchantments that do things once a turn. Oh no. Now they’re enchantments that do things once a turn, and then eventually turn into a creature, usually one referenced by the tale the saga is telling. It’s very cool, but the end result of each of them is always a nonlegendary creature.
Now, perhaps this is because the sagas themselves aren’t legendary, which makes some sense, but it also feels as though some of the cards are pretty damn powerful if you can get a bunch of them out. Take Jugan Defends the Temple, for example, which transforms into Remnant of the Rising Star.
This card is a 2/2 with flying that reads, “Whenever another creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on that creature. As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample.” Now, the ability isn’t useful across multiple bodies, but the fact is that if you’ve got two flying 7/7s with trample, then that’s a little much. We’re not sure all of the sagas needed to be legendary, but we can’t but feel a bit strange that none of them are.
Read More: What’s The Deal With This Once A Turn Thing?