30, Mar, 22

How Good Is Morph In MTG Commander?

Share on facebook
Share on twitter
Share on whatsapp
Share
Do you like shouting "Surprise!" during matches?
Article at a Glance

Morph is one of those mechanics in Magic: The Gathering that’s a blast to play with. It’s almost anti-MTG, because you plop your creature down, nobody knows what it is except you, and then you get to flip it over dramatically, usually while shouting “you’ve just activated my trap card!”

It’s not just fun, it’s actually one of the better mechanics to build around in Commander, or just sprinkle into your normal decks. So, let’s dive into both it and megamorph, because they belong together, and see what’s what.

The best morph cards in Commander

We’re going to stick to three cards in both sections today. First up is Den Protector. This is a two-mana 2/1 with megamorph that can’t be blocked by creatures with less power than it. Most importantly though, “When Den Protector is turned face up, return target card from your graveyard to your hand.” This is perfect for picking your best card and just casting it again.

Next is Kheru Spellsnatcher, which reads, “When Kheru Spellsnatcher is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.” Taking a spell of your choice is absolutely incredible, and shouldn’t be underestimated.

Finally, we’ve got Deathmist Raptor. This is a three-mana 3/3 with deathtouch that reads, “Whenever a permanent you control is turned face up, you may return Deathmist Raptor from your graveyard to the battlefield face up or face down.” Being able to recur a deathtouch creature at instant speed is a huge boon.

Read More: Is Garth One-Eye A Good Commander?

The best morph support cards in Commander

The most entertaining morph support card has to be Kadena, Slinking Sorcerer. This commander, and it should be your commander, is a four-mana 3/3 in black, green, and blue that allows you to cast your first face-down creature each turn for free. Plus, whenever a face-down creature enters under your control, you get to draw a card.

Next is Secret Plans, which is a two-mana enchantment that’ll give your face-down creatures +0/+1 and lets you draw a card whenever a permanent you control is turned face up. Card advantage, shockingly, is very good in MTG.

Last but not least, we’ve got Whisperwood Elemental, a five-mana creature that reads, “At the beginning of your end step, manifest the top card of your library. Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain “When this creature dies, manifest the top card of your library.”” You want your cards face-down anyway, so this is just free real estate.

Read More: Best Starter Commanders – Sythis, Harvest’s Hand

*MTG Rocks is supported by its audience. When you purchase through links on our site, we may earn an affiliate commission. Learn more
BROWSE