Disturb is a new mechanic that was introduced in Magic: The Gathering’s Innistrad: Midnight Hunt set, and then came back once again in Innistrad: Crimson Vow. It’s been a while since we’ve seen a mechanic make a second appearance so soon, but it’s also been a while since we stayed on the same plane for more than one set.
It has cards being cast from the graveyard in new forms, and it offers an interesting take on recursion. It’s an interesting mechanic, but it’s one that, outside of a few interesting cards, doesn’t feel quite good enough for Commander. It’s fun, sure, and we still like it, but it’s not one that’s enticing when it comes to figuring out what you want to build next. Despite that, we’ve got some cards you should consider if you’re looking at going all-in on this unusual mechanic.
The best disturb cards in commander
There aren’t many cards worth noting here, but these are our favorites. Faithbound Judge is a four-mana 3/3 that can be cast for its disturb cost to turn it into Sinner’s Judgement, an alternate win condition that will take an opponent out of the game in a few turns. This is especially good if you’ve got ways of copying the enchantment too, as you could potentially put a death clock on every opponent.
Both Dorothea, Vengeful Victim and Mirrorhall Mimic are excellent cards for creating Spirit tokens in various forms. This is a huge boon to any deck that’s using disturb, as there’s a big old crossover with Spirits there.
On that subject, Katilda, Dawnhart Martyr reads, “Katilda, Dawnhart Martyr’s power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.” They also have flying, lifelink, and protection from vampires. Their disturbed form turns them into an aura with all of those things, so that’s pretty good in either a Spirit tribal deck or an enchantment deck.
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The best disturb support cards in commander
If – despite the slightly lower power level of disturb – you’re going to make a deck built around the mechanic, then you’ll need some good support cards. Phantom Carriage is an excellent one for finding whatever card you need at any given time, so should definitely be in the deck.
They also pair nicely with Brago, King Eternal, who can flicker your disturbed cards to reset them if you don’t want to lose them just yet, for whatever reason. Flickering is also just a very strong mechanic in Commander, and should be in whatever decks you have with creatures in them.
Finally, you’ve got Sage of the Beyond , which makes your disturb costs cost less, which is nice, and Desecrated Tomb, which gives you tokens for playing them. As you can see, you can definitely use support cards to power up disturb in Commander, but it’s definitely one of those mechanics that needs a few more powerhouse cards before it feels like it can go toe-to-toe with the more powerful mechanics we’ve seen.
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