It might not be releasing until June 26th in 2026, but today, Wizards of the Coast revealed Marvel’s Superheroes. Kicking off the set’s debut six months ahead of schedule, Wizards wasn’t playing it coy this time around. Revealing tons of spoilers, new mechanics, and Commander cards, the hype train has definitely left the station.
Fantastic Four Commander Deck
As much as Wizards of the Coast revealed a surprising number of cards, details about the set are still few and far between. While we did learn that we’re getting four Commander precons, for instance, only the Commanders for one was shown off. Thankfully, this Fantastic Four-themed deck doesn’t disappoint. Not only is it four colors, but it even has four Commanders to pick between!
Each offering a four-color ability, and one that triggers pre-combat, these four iconic legends all follow a similar theme. Beyond just flavorfully fitting together, each of these legends seriously packs a punch and is genuinely a good Commander. While we’ve only seen four cards from it so far, this precon seems especially strong.
Invisible Woman

On the surface, Invisible Woman feels fairly slow and clunky. While she’s fairly cheap, the ceiling of getting a 0/3 Wall token at the beginning of combat feels fairly low. You don’t even get this for free, either, as you’ll have had to cast a noncreature spell beforehand.
Admittedly, if you’re casting spells a bunch anyway, Invisible Woman can provide a decent amount of value for little extra cost. This makes them seem better suited for the 99 of the precon, and other Commander decks. That said, she’d likely be able to pull her weight in a Wall or Defender Matters deck as the Commander.
Thankfully, while she can produce a fair few Walls, Invisible Woman’s attack-based ability is a lot more exciting. Giving a potentially significant buff to a creature, alongside making it unblockable, can turn anything into a major threat. If you use this on your Commander, there’s a non-zero chance you could deal lethal Commander damage.
Ultimately, while interesting, Invisible Woman is probably the weakest of all of the Fantastic Four Commander cards we’ve seen. Considering she can still put in good work within the 99, however, shows the bar of quality these cards all pass.
Mister Fantastic

Unlike Invisible Woman, the floor for Mister Fantastic’s utility is always useful. At worst, you can effectively turn a noncreature spell you cast before combat on each of your turns into a cantrip. Admittedly, while better, this is still a pretty low floor, since it won’t activate on your opponent’s turns. That said, Mister Fantastic does have some tricks up his very long sleeves.
Using Mister Fantastic’s activated ability, you can triple his triggered card draw to get three cards on your turn. While this ability does cost four mana, RGWU no less, needing little extra support beyond that is a blessing. Thankfully, the upside doesn’t stop there, as Mister Fantastic can copy any triggered ability.
The applications of this ability are practically endless, especially within this color identity. Whether you want card draw, damage, scaling, or more creatures, the possibilities are practically endless. Whether you’re using Miirym, Sentinel Wyrm, or Roxanne, Starfall Savant, Mister Fantastic has insane potential.
Notably, you can also redirect the abilities that Mister Fantastic copies, which is an important upside. This should help to ensure that you always get the most out of this costly trigger. If any of the MTG Final Fantasy Commander cards are going to be causing shenanigans, it’ll be Mister Fantastic.
The Thing

As the green-based MTG Fantastic Four Commander card, The Thing gets very big very quickly. While he is fairly expensive to start with, casting any noncreature spell before combat essentially turns him into a 9/9. For seven mana, or six with a free spell, this is one hell of a body, and he’s even got Trample.
From that point, The Thing only gets bigger during each of your turns, and he doesn’t even stop there. Using his four-color ability, you can double the number of counters on The Thing, making him even more massive. It really doesn’t take much to make The Thing a 21/21 after just one turn and a couple of spells.
Should you manage this feat, The Thing has enough power to knock out an opponent with Commander damage. This could make him stellar in counter-themed, primarily green decks. In these lists, the extra colors wouldn’t even be needed, outside of the ability cost, but extra utility is always nice.
Speaking of utility, The Thing doesn’t just target himself with his four-color ability. Instead, you can double the counters on any number of permanents you control. Sagas, Lands, Plans, Planeswalkers, and other creatures are all fair game here, so the ceiling is in the stratosphere. Realistically, this ability is so powerful that you’d likely want to build around it, rather than keep him in the precon.
Human Torch

Last, but by no means least, Human Torch is probably the least exciting of the Fantastic Four MTG Commander cards. His abilities only really make him stronger, giving him a few extra keywords and dishing out his damage to everyone. This might seem a little tame compared to the other cards, but that power shouldn’t be dismissed at all.
At the very least, casting one noncreature spell before combat makes Human Torch easily hit for six Commander damage. You can even do this on the turn he comes down, since he gets Haste too. If you’ve got four mana going spare, that six damage is now being done to each opponent, which is definitely significant.
Much like The Thing, Human Torch feels like a great Commander option to build around. Amping up his power with pump spells, equipment, and damage amplification turns him into a massive threat. The only real downside is that his four-color ability is somewhat difficult to activate, although that’s true for all the Fantastic Four Commander cards.
Too Many Commanders?
Obviously, it’s very early days for the Fantastic Four MTG Commander deck, as we’ve only seen four cards. That said, since each of the four legends wants to do different things, this deck already feels quite messy. Hopefully, it will all come together when the full decklist is revealed, but we’ve got a while to wait until then.
For now, all we know is that the Fantastic Four Commander deck will launch alongside Marvel Superheroes on June 26th, 2026.
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