Magic: the Gathering’s newest Standard set, Adventures in the Forgotten Realms, has released on Magic Arena, and that means we get to draft this incredibly flavorful set. Today, we’ll be giving you the all around guide that you’ll want to have going into your first drafts of the set
Mechanics
There’s a few different mechanics you can draft around in this set, and we’ll break down which cards you’ll want for each one.
Dice Rolling
First off, the dice rolling mechanic is one of the more exciting ones, but adds a lot of variance to your games. You’ll be in blue and red primarily. You definitely want to pick up some support cards that help either push damage, or give you a board presence.
Brazen Dwarf
Brazen Dwarf
Whenever you roll one or more dice, this creature deals 1 damage to each opponent.
and
Feywild Trickster
Feywild Trickster
Whenever you roll one or more dice, create a 1/1 blue Faerie Dragon creature token with flying.
help out with this a lot. You’ll also want to prioritize getting Pixie Guide[/tooltip] and Barbarian Class to give your dice rolls advantage. If you can find
Delina, Wild Mage
Delina, Wild Mage
Whenever Delina attacks, choose target creature you control, then roll a d20.
1—14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this token."
15—20 | Create one of those tokens. You may roll again.
or
Farideh Devil’s Chosen
Farideh Devil’s Chosen
Dark One's Own Luck — Whenever you roll one or more dice, Farideh gains flying and menace until end of turn. If any of those results was 10 or higher, draw a card.
to round out the deck you’ll be in a good spot.
READ MORE: 3 New Spicy MTG Arena Brews in Historic for Forgotten Realms MTG
Venture
Wizards of the Coast
Venture is the next mechanic that’s worth drafting around. This is one where you can go a few different colors with it, but we’ve found that blue, white, and green have some of the best cards for the archetype. Finding ways to get into a dungeon consistently are going to be important. Cards such as
Dungeon Map
Dungeon Map
{T}: Add {C}.
{3}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
and
Secret Door
Secret Door
Defender
{4}{U}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
are great ways to quickly get through a dungeon. If you can hit some pay offs like
Cloister Gargoyle
Cloister Gargoyle
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.)
As long as you've completed a dungeon, this creature gets +3/+0 and has flying.
, you’ll have some sizeable threats when you get through the dungeon. There’s also some versatile removal like
You Find a Cursed Idol
You Find a Cursed Idol
Choose one —
• Smash It — Destroy target artifact.
• Lift the Curse — Destroy target enchantment.
• Steal Its Eyes — Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.)
that will also allow you to venture further, and if you can find a few key cards like
Hama Pashar, Ruin Seeker
Hama Pashar, Ruin Seeker
Room abilities of dungeons you own trigger an additional time.
orNadaar, Selfless Paladin[/tooltips] then you’ll be all set to get your dungeon crawling deck working.
READ MORE: The Best Forgotten Realms MTG Commanders
Treasures
Hired Hexblade
Jaded Sell-Sword
Treasures is a heavy subtheme within this set, and you can find some great cards to synergize with it. You’ll definitely want to pick up all
Kalain, Reclusive Painter
Kalain, Reclusive Painter
When Kalain enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Other creatures you control enter with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them.
s that you can find, as this is your main pay off. Then some common synergies you’ll want to find are
Hired Hexblade
Hired Hexblade
When this creature enters, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life.
and
Jaded Sell-Sword
Jaded Sell-Sword
When this creature enters, if mana from a Treasure was spent to cast it, it gains first strike and haste until end of turn.
. And you’ll want to round this one out with some token generating cards like
Unexpected Windfall
Unexpected Windfall
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
and [/tooltips]Deadly Dispute[/tooltips]. Of note, there’s other token generation cards in other colors as well, so be on the look out for a splash color.
High Priority Cards
Above we have a few high priority cards to pick up in your draft if you’re in the colors. These cards are generally good value propositions, and can fit into many different decks.
What’s your favorite draft archetype that you’ve played so far in Adventures in the Forgotten Realms limited? Let us know in the comments!