25, Aug, 23

Five Commanders that Gain the Most from MTG Wilds of Eldraine

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Spoilers are back in full effect for Wilds of Eldraine, and there are already some standout cards for preexisting Commander decks. While it might seem like new cards with narrow themes will most often work best within their own set, there are times when existing commanders looking for a little additional tech get that much better. Without further adieu, here are just a few current commanders from other sets that are ready to absorb some excellent new additions thanks to Wilds.

Going on a BOGO Adventure

Forget Gorion, Wise Mentor and Lozhan, Dragons’ Legacy. It’s obvious that Riku of Two Reflections gets more from Adventure cards than any other commander. You will get two copies of each Adventure and two copies of each Creature returning from the Adventure. That’s ultimate value. According to EDHrec, Riku sees play primarily as either a spell-slinging deck or a token copy deck. Adventures let you do both with no loss of build space. This is a commander that occasionally cracks into the top 100 and, with this level of additional tech, is likely to become even more interesting.

Even more popular but totally different is Chulane, Teller of Tales, and it should be no surprise as they are from the original Adventure set Throne of Eldraine. The ability to cast an Adventure, then cast a Creature from the Adventure, and then put that Creature back into your hand with Chulane lets you infinitely grind value from spells and ETB effects. It’s certainly slower but it’s all value town. There are plenty of Chulane engines, some infinite, and the commander is relatively popular. With more Adventure options, Chulane will only see even more play.

Dropping Bombs

The breakneck pace of Magic releases means that many people are still building a deck when yet another set comes out. Luckily, if you’re still building your Tom Bombadil deck, you’re going to have even more Sagas to choose from in Wilds they look really tempting.

For example The Witch’s Vanity gives the deck a low mana cost form of interaction that can also be useful for Tom later in the game. If you get it with any combo card like Clock Spinning or Goldberry, River-Daughter you can keep removing a counter and killing something each turn, which is excellent value if you’re waiting on Sagas to tick down.

Both Korvold and the Noble Thief and The Huntsman’s Redemption are much-needed mana fixing and ramp within the deck while removing non-Saga cards. The main point is that more Sagas will come in future sets but they won’t necessary fill the holes that these new cards do.

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All the Extra Breakfasts

I was not a huge fan of the Food and Fellowship deck from Lord of the Rings. Now that LotR is mostly behind us (for a short while until the second wave comes out), people are busy trying out the new Commander Masters cards and the Hobbits were slowly trickling away.

Suddenly, spoiler after spoiler kept showing the one thing that will undoubtedly bring back the Hobbits…Food! On top of that, there are some excellent cards like Candy Trail that helps out the pre-con deck in a variety of ways that it is lacking. Now you can modify the deck forward and upward while maintaining the food-centric theme rather than disassembling it and making it just another combo deck.

The biggest pickup is the uncommon Night of the Sweets’ Revenge, which turns all of your accumulated Food into mana producers while also making a Food and on top of that gives another win condition all for only four mana. Furthermore, there are so many excellent cards with the Bargain keyword coming, and Food is almost always a good choice to sacrifice for it. It’s interesting that there is so much obvious synergy between LotR and Wilds; it has to be intentional and explains some of what was missing from the set.

Back in Black

K’rrik, Son of Yawgmoth has always been a powerful cEDH grade commander and with a single card from Wilds, he has assuredly gotten insanely better. That card? Beseech the Mirror of course.

With K’rrik in play, Beseech costs just one generic mana, six life, and a Bargain to find a card that costs four or less to cast for free. This effectively makes Mirror another Dark Ritual effect as you turn one generic mana into four.

K’rrik has a ton of finishers and can easily go off on turn two. What card would you get? Leshrac’s Sigil and Aetherflux Reservoir works. Doomsday is a “one card kill” in a lot of situations.

If K’rrik can attack an open player, you gain a ton of life back. Going all-in is an unusually safe option here, and the deck really encourages this style of play. It’s a really interesting commander all-told but you have to imagine at a competitive table, you are going to have to face targeted removal which is a huge potential downfall.

There is one other Wilds card that is also very strong with K’rrik, Ashiok, Wicked Manipulator. Now, I’m not sure this card is going to make the final cut for the deck but many people are going to try it out.

If you look at the interaction between K’rrik and Ashiok, you can quickly see that instead of paying two life per black mana, you now exile one card from your library instead. This seems amazing because it’s almost like you have infinite mana. It’s not quite the same.

First, you do have to get both K’rrik and Ashiok into play, and – that’s not free. Typically speaking, you use your fast mana to get K’rrik out, and then you don’t have even more fast mana to also get Ashiok out at the same time. Furthermore, this only counts for the black mana symbols in a spell, and K’rrik sure loves to play a lot of Artifacts – those aren’t free. Ashiok still costs three generic, even with K’rrik’s help.

Next, if you exile key win conditions from your deck, it can make it a lot harder to win. That being said, if you can have these both in play for a while, you will gain a considerable advantage. For K’rrik overall, it seems way too slow.

On a different note, in multiplayer, Extort can easily kill the table because you pay two life instead of mana for the Extort but gain back three if you have three opponents, so it’s completely free to Extort. This is a slower drain strategy but it can be far more resilient to table hate yet still be explosive when you need it. Will K’rrik get even more goodies from Wilds? Probably!

Read More: Top 16 MTG Best Wilds of Eldraine Cards

Typal Decks Rejoice If You’re a Rat

A very popular but relatively under-powered type, Rats have been around in Magic since Plague Rats in Alpha. Most expressions have had to use either Rat Colony or Relentless Rats as filler, but in the last several sets, more useful Rats have been making an appearance, and Wilds is far from an exception.

Wilds adds Lord Skitter’s Butcher, which has three useful modes. Rat decks are sorely lacking in utility. As a body with a variety of options, the Butcher delivers. There’s also Tangled Colony and Voracious Vermin to help generate even more Rats.

Lord Skitter, Sewer King looks like a great addition to a Gnawer-based deck but simply does not have the tremendous doubling power that Marrow-Gnawer does, so it looks less like a commander and more like an excellent value Rat. All in all, some fairly impactful additions. Considering many Rat decks include three mana 1/1’s, all the help is needed.

Just the Tip of the Iceberg

Wilds of Eldraine has some very spicy cards that can help revitalize decks, both old and new. Many preexisting decks are loving what is coming out of Wilds, and hopefully, we can continue to expect more of a good thing.

It remains to be seen if an underplayed type like Faeries gets a huge boost from Wilds or if it continues to languish. Unlike Rats, Faeries already has a ton of ultra-playable cards but very few worthy commanders. We’ll see if the new take on Alela or Tegwyll, Duke of Splendor make waves. All in all, the cards are good, the themes are interesting, and a variety of decks are very happy with many of these cards.

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