Modern Horizons 3 cards have been available for use on Magic Online for a few days at this point, and it’s clear that the set is having a massive impact on the Modern metagame. The combination of
Nadu, Winged Wisdom
Nadu, Winged Wisdom
Flying
Creatures you control have "Whenever this creature becomes the target of a spell or ability, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. This ability triggers only twice each turn."
and
Shuko
Shuko
Equipped creature gets +1/+0.
Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
has quickly proven to be an elite combo. Meanwhile, mono-red Storm abusing the power of
Ruby Medallion
Ruby Medallion
Red spells you cast cost {1} less to cast.
and
Ral, Monsoon Mage
Ral, Monsoon Mage
Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast an instant or sorcery spell during your turn, flip a coin. If you lose the flip, Ral deals 1 damage to you. If you win the flip, you may exile Ral. If you do, return him to the battlefield transformed under his owner's control.
has been putting up plenty of results in recent tournaments.
While MH3 may seem a bit tame compared to the broken nature of MH2, there are still a ton of powerful new toys for players to utilize. Today, we’re going to focus on an intriguing Izzet shell that features five different MH3 cards in the maindeck. This Izzet control variant managed to make top eight of two Magic Online Modern Challenges this week, and there’s a lot to like about its position in the current metagame.
Maximizing Flame of Anor

Back when Lord of the Rings: Tales of Middle-earth first came out, an Izzet control deck with a Wizards subtheme emerged with the goal of enabling Flame of Anor. Flame of Anor is an exceptionally flexible card, but is at its strongest in decks that can reliably choose two modes at a time. Alongside Wizards like
Snapcaster Mage
Snapcaster Mage
Flash
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
, Flame of Anor acted as a powerful card in attrition battles while also answering problematic artifacts like
Amulet of Vigor
Amulet of Vigor
Whenever a permanent you control enters tapped, untap it.
.
This new Izzet shell borrows a lot of the same concepts and cards from the Wizards decks of old, but with some important upgrades. By far, the most essential innovation is the addition of
Tamiyo, Inquisitive Student
Tamiyo, Inquisitive Student
Flying
Whenever Tamiyo attacks, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
When you draw your third card in a turn, exile Tamiyo, then return her to the battlefield transformed under her owner's control.
. When Tamiyo was initially spoiled, there were many debates about how the card would end up performing in Izzet decks. While repeatedly making Clues can help you win the resource battle, Tamiyo doesn’t provide the same level of pressure or mana production that [Ragavan, Nimble Pilferer does.
That being said, in a deck like this that is prepared to play a long game, Tamiyo looks like an all-star. The Clue tokens produced ensure you never run out of gas. Tamiyo is indeed a Wizard, which makes it more likely you’ll get the most out of Flame of Anor. On top of that, being able to draw two cards off Flame of Anor makes flipping Tamiyo trivial. From there, you get a potent Planeswalker that can buy back Flame of Anor in short order. In some games, you may even be able to race to the ultimate and bury your opponent in card advantage.
As things currently stand, both Flame of Anor and Tamiyo have a lot of appeal in the Modern metagame. Flame is a solid answer to either Ral or Ruby Medallion from red Storm decks. Similarly, it can clean up both Nadu and Shuko at once. Thanks to its evasion, Tamiyo lines up well against Nadu combo and Golgari Yawgmoth. Tamiyo gets to soar right past Wall of Roots or
Young Wolf
Young Wolf
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
, an area where Ragavan falls short. Tamiyo dodges
Lava Dart
Lava Dart
Lava Dart deals 1 damage to any target.
Flashback—Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
and
Unholy Heat
Unholy Heat
Unholy Heat deals 2 damage to target creature or planeswalker.
Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.
early on, too, which is a huge boon.
Read More: Preemptive MH3 Bans Fail to Stop Dominant Archetype!
Interactive Additions

Most of the rest of the deck is filled with various forms of disruption to help keep your opponent off-balance. Izzet control staples like
Lightning Bolt
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
and
Counterspell
Counterspell
Counter target spell.
obviously make an appearance. Cantrips like
Preordain
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
are also worthy inclusions, especially with Tamiyo in the mix.
Interestingly, though, a large number of spells in the deck are new MH3 inclusions.
Galvanic Discharge
Galvanic Discharge
Choose target creature or planeswalker. You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Galvanic Discharge deals that much damage to that permanent.
is another cheap answer to three-toughness threats by itself. However, unlike Lightning Bolt, Galvanic Discharge has the potential to kill larger creatures if you can build up some extra Energy. Energy isn’t a major focal point of this strategy, but the deck does play a playset of Tune the Narrative as a low cost cantrip that fuels Galvanic Discharge. Considering how important it is to answer four-toughness creatures like Nadu, this makes a lot of sense.
In the counter magic department, both Invert Polarity and
Flare of Denial
Flare of Denial
You may sacrifice a nontoken blue creature rather than pay this spell's mana cost.
Counter target spell.
can have a backbreaking effect on the game. Invert Polarity certainly has an element of randomness associated with it, but the card’s upside is incredible. Worst case scenario, you ended up casting an inefficient Counterspell. Best case, you steal
Primeval Titan
Primeval Titan
Trample
Whenever this creature enters or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
or
The One Ring
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
and completely run away with the game. Running a couple copies to help you close games seems worthwhile since Tamiyo and Snapcaster can give you multiple cracks at gaining control of something big.
Flare of Denial can also function as a three-mana Counterspell when necessary, but it gives you the lxuruy of sometimes countering an opposing haymaker for free. Sacrificing Snapcaster Mage after it already generated value is a nice option to have and can allow you to tap out in some instances without feeling vulnerable to your opponent’s follow up.
Read More: Unplayable Commander Cards May Continue To Appear In Packs
Strengths and Weaknesses

Overall, Izzet control seems to be decently positioned in Modern at the moment. We mentioned that Flame of Anor lines up quite well against Nadu combo and Storm, which are both extremely popular. The deck’s vast array of counter magic gives you a strong chance against other combo decks as well. This deck is chock full of ways to get ahead on resources, so if you can keep
Orcish Bowmasters
Orcish Bowmasters
Flash
When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
and
Grief
Grief
Menace
When this creature enters, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Evoke—Exile a black card from your hand.
at bay, you’re well set up to play a long game against Scam strategies.
Likely the biggest weakness this deck has is with its ability to close games in a timely manner. Outside of
Murktide Regent
Murktide Regent
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Flying
This creature enters with a +1/+1 counter on it for each instant and sorcery card exiled with it.
Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on this creature.
or a timely Invert Polarity, this deck relies on dragging the game out and winning with Snapcaster beats and the like. Against big mana decks like Tron, this won’t always fly. Letting a single huge bomb resolve can spell doom, and you still have to compete with cast triggers from cards like
Devourer of Destiny
Devourer of Destiny
You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest.
When you cast this spell, exile target permanent that's one or more colors.
.
Harbinger of the Seas
Harbinger of the Seas
Nonbasic lands are Islands.
out of the sideboard can help, but otherwise you risk getting outclassed fast.
Cavern of Souls
Cavern of Souls
As this land enters, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
is also a bit of a frustrating card to play against, as this deck relies heavily on its suite of counter magic. In this sense, the deck is not foolproof. Nonetheless, Izzet control is a very strong choice right now. There’s plenty of room for the archetype to adapt to metagame shifts, and being able to match up with Nadu combo and Storm is great at a baseline. If you’re a fan of slinging spells and fighting attrition battles, this deck could be a great fit.
Read More: Modern Horizons 3 Card is the Most Powerful Limited Common in a Decade!