commander locust god
5, Apr, 22

Best Starter Commanders - The Locust God

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What if you could draw cards, make tokens, and then win the game? Well...

What if, and hear us out here, you could just draw cards and then eventually win the game? Well, that’s sort of what happens in Magic: The Gathering anyway, but we’re not talking about having to do anything else to actually get ahead of your opponents.

With that in mind, and assuming you’re thinking, “well yeah, that sounds great, tell me more,” then let’s talk about today’s commander.

Meet your commander

The Locust God The Locust God The Locust God Flying
Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste.
{2}{U}{R}: Draw a card, then discard a card.
When The Locust God dies, return it to its owner's hand at the beginning of the next end step.
is a six-mana blue and red flying 4/4 that goes back to your hand when it dies. That’s good anyway, but you can also pay four mana to draw a card and then discard a card, which is also useful. The kicker though, is that it reads, “Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste.”

So, you’re getting at least one 1/1 with flying and haste every single turn. That doesn’t seem like much, but all you need to do is lean into drawing a lot of cards and you can obliterate nearly any other Commander deck with a surprising amount of ease.

Let’s dive into the cards that make that possible then, shall we?

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The best creatures for The Locust God

We’re mentioning Thassa’s Oracle Thassa’s Oracle Thassa’s Oracle When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) and Laboratory Maniac Laboratory Maniac Laboratory Maniac If you would draw a card while your library has no cards in it, you win the game instead. here, but don’t actually recommend them, unless you’re certain you want a few tricksy ways out of a stale board state. It’ll happen for sure, but it’s not our preferred way of doing things in this deck.

As the main aim here is to draw cards, we’re big fans of creatures that let you do so. Windreader Sphinx Windreader Sphinx Windreader Sphinx Flying
Whenever a creature with flying attacks, you may draw a card.
allows you to draw a card whenever a creature with flying attacks, which is absurd. You’ve then also got Curiosity Crafter Curiosity Crafter Curiosity Crafter Flying
You have no maximum hand size.
Whenever a creature token you control deals combat damage to a player, draw a card.
, which grants you no maximum hand size, and also makes it so that you draw a card whenever a creature token deals combat damage to a player. Oh, and to make sure your Insect tokens get through, Tetsuko Umezawa, Fugitive Tetsuko Umezawa, Fugitive Tetsuko Umezawa, Fugitive Creatures you control with power or toughness 1 or less can't be blocked. is going to make them literally unblockable.

Look, most of the creatures in this deck are about drawing cards, and we love Whirlpool Warrior Whirlpool Warrior Whirlpool Warrior When this creature enters, shuffle the cards from your hand into your library, then draw that many cards.
{R}, Sacrifice this creature: Each player shuffles the cards from their hand into their library, then draws that many cards.
, Jace’s Archivist Jace’s Archivist Jace’s Archivist {U}, {T}: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. , and Magus of the Wheel Magus of the Wheel Magus of the Wheel {1}{R}, {T}, Sacrifice this creature: Each player discards their hand, then draws seven cards. because they’re going to let you do just that regularly. They’re commonly known as wheels, not like on the bus though, that’d be silly.

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The best support cards for The Locust God

On the subject of wheels, both Change of Fortune Change of Fortune Change of Fortune Discard your hand, then draw a card for each card you've discarded this turn. and Windfall Windfall Windfall Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. are essential picks here. You can go for other wheels too, but these are some of our favorites, and they’re not too pricey either.

Teferi’s Ageless Insight Teferi’s Ageless Insight Teferi’s Ageless Insight If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. is an excellent enchantment that lets you draw more cards. Now, we’re sure you’re aware of this at this point in the article, but drawing cards is really going to help you out with The Locust God The Locust God The Locust God Flying
Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste.
{2}{U}{R}: Draw a card, then discard a card.
When The Locust God dies, return it to its owner's hand at the beginning of the next end step.
in play.

Finally, both Impact Tremors Impact Tremors Impact Tremors Whenever a creature you control enters, this enchantment deals 1 damage to each opponent. and Shared Animosity Shared Animosity Shared Animosity Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it. are going to help you crush people with pure damage. The former pings everyone to death every time a creature enters, which is every time you draw a card. The latter gives every card you attack with a power boost if it’s attacking alongside the same creature type. This turns your swarm of annoying insects into a swarm of missiles.

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