23, Jan, 22

Best Starter Commanders - Sythis, Harvest's Hand

Sometimes you just need enchantments and a helping hand.
Article at a Glance

One of the best starter Commanders has to be Sythis, Harvest’s Hand. ONe of the reasons for that is that they’re not innately about creatures, which is a fun way to break the standard early decks many of us build. Playing with unusual permanent types is fun. We say unusual, in essence, what we mean here is things that aren’t creatures.

One of the other things that makes Sythis, one of the best starter Commanders is her color identity and abilities too. Being able to avoid a few board wipes is a huge win too, because there aren’t as many players who pack enchantment removal in their decks as standard.

Meet your commander

Sythis, Harvest’s Hand is a two-mana green and white enchantment 1/2 that reads, “Whenever you cast an enchantment spell, you gain 1 life and draw a card.” Put simply, while there are a lot of other good enchantment commanders, and we do mean a lot, Sythis is very hard to beat.

You can take the deck in a few different ways, like trying to control tempo by stopping people attacking you, making sure that you’ve got heaps of resilience because of the card type you’re playing, or just being aggressive by utilising synergies that make your creatures hard to beat. It’s all good fun, and while you can certainly choose to take it anyway you want to, we’ve tried to find the cards that’ll fit the deck no matter what.

So, onto the card suggestions.

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The best creatures for Sythis

First up we’ve got all of the creatures that let you draw cards every time you cast your enchantments. These are Eidolon of Blossoms, Satyr Enchanter, and Mesa Enchantress. All three of these are essential, and should be in the deck automatically unless you’re not building around enchantments for some unknown reason.

Outside of that, we adore Katilda, Dawnhart Martyr because they become an obscenely large threat very quickly in this style of deck, and they have lifelink too. Plus, you can bring them back from the dead as an enchantment to grant those same buffs to another creature of your choosing.

Our last two choices for this section are Destiny Spinner and Sanctum Weaver. The former stops your creature and enchantment spells being countered, which is wonderful. The latter, taps to add mana equal to the number of enchantments you control, which is a truly obnoxious amount of mana the vast majority of the time you’ll be playing this deck.

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The best support cards for Sythis

Shockingly, a lot of the best support cards for this deck are going to be enchantments themselves. Sphere of Safety can make it very costly for your opponents to attack you, and that can only ever be a good thing. Enchantress’s Presence will also let you draw cards when you play enchantments, and Sterling Grove makes it very hard for players to interact with your board.

You’ve then got Hallowed Haunting and Sigil of the Empty Throne, both of which will have every enchantment you cast also bring along a creature token for your troubles. It’s just value, and you should never ignore pure value. Our final enchantment choice is Darksteel Mutation, a two-mana card that turns an enemy commander into a 0/1 with no abilities. It can do other stuff too, but that’s what it’s good at.

Our final pick is Open the Vaults. This card reads, “Return all artifact and enchantment cards from all graveyards to the battlefield under their owners’ control.” We’re absolutely certain you can understand why its an essential card in your deck. With that all out of the way, go out there and build this deck.

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