With the longest rulebook in the world, Magic: The Gathering is an incredibly complicated game to learn. Commander is doubly so, with how many different things can happen at the same time.
To make things as simple as possible for a new player, picking a straightforward MTG Commander that’s simple but strong can help you pick up EDH quicker. Unfortunately, picking the right Commander is harder than it sounds.
With over 3,900 possible Commanders by the current count, getting into the format right now is a daunting task. To help remedy this tricky situation, I’ve put together a list of the very best MTG Commanders for new players, in my humble opinion.
These legends all have few things in common: they’re simple to pick up, support a popular strategy, and are powerful enough to win games in most pods. If you’re just starting your Commander journey, you could do far worse than take your first steps alongside one of these classics.
Sythis, Harvest’s Hand

Enchantress is a long-running archetype in Magic, taking its name from 1998’s
Argothian Enchantress
Argothian Enchantress
Shroud (This creature can't be the target of spells or abilities.)
Whenever you cast an enchantment spell, draw a card.
. Essentially, these decks revolve around generating advantage by playing a lot of enchantments, and Sythis, Harvest Hand supports this play style beautifully.
Sythis comes down early for just two mana, and then serves as a constant source of card draw as you play your other enchantments. Whether you’re ramping with
Utopia Sprawl
Utopia Sprawl
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
, or removing threats with
Grasp of Fate
Grasp of Fate
When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)
, Sythis ensures your cards keep flowing.
Sythis’s card draw effect is especially good for running ramp enchantments that don’t do much later in the game. Even if you draw a
Wild Growth
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
later, Sythis can still give you an extra draw.
On top of this draw, Sythis gains you life for each enchantment you cast, which is great for padding your life at aggressive tables. This also lets you tap into lifegain synergies, with unusual cards like
Comforting Counsel
Comforting Counsel
Whenever you gain life, put a growth counter on this enchantment.
As long as there are five or more growth counters on this enchantment, creatures you control get +3/+3.
and
Dawn of Hope
Dawn of Hope
Whenever you gain life, you may pay {2}. If you do, draw a card.
{3}{W}: Create a 1/1 white Soldier creature token with lifelink.
.
Notably, Sythis is also an enchantment, so it enables your synergies as well as serving as a payoff. If you wait to cast Sythis, or it gets removed, playing it again later will get you value from cards like
Mesa Enchantress
Mesa Enchantress
Whenever you cast an enchantment spell, you may draw a card.
, and it boosts staple cards like
Sanctum Weaver
Sanctum Weaver
{T}: Add X mana of any one color, where X is the number of enchantments you control.
.
All in all, Sythis is a clean, simple Enchantress Commander, and an ideal starting point for new players. At just $2.49 a copy, it’s a great budget option, too.
Trostani, Selesnya’s Voice

Trostani, Selesnya’s Voice is probably the best Commander for new players interested in Lifegain. It gives you a Soul Sisters effect in the command zone, which is absolutely crucial for creature-focused lifegain decks.
Better yet, Trostani’s lifegain scales with big creatures, giving you different approaches for this strategy. You can play tons of small creatures to get lots of instances of life, or you can play a chunky creature like
Soul of Eternity
Soul of Eternity
Soul of Eternity's power and toughness are each equal to your life total.
Encore {7}{W}{W} ({7}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
and double your life in one go.
Regardless of which way you go, stocking up on creatures that do things when you gain life is important.
Haliya, Guided by Light
Haliya, Guided by Light
Whenever Haliya or another creature or artifact you control enters, you gain 1 life.
At the beginning of your end step, draw a card if you've gained 3 or more life this turn.
Warp {W} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
and
Crested Sunmare
Crested Sunmare
Other Horses you control have indestructible.
At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token.
are two examples of strong payoffs that Trostani can trigger a ton of times.
You don’t need to worry about running out of creatures to cast with Trostani, either, since it can create its own army through its activated Populate ability. As long as you have at least one token out to copy, this is essentially a free creature in hand each turn. While it’s fine with most tokens, big ones from the likes of
Armada Wurm
Armada Wurm
Trample
When this creature enters, create a 5/5 green Wurm creature token with trample.
and
Voice of Resurgence
Voice of Resurgence
Whenever an opponent casts a spell during your turn and when this creature dies, create a green and white Elemental creature token with "This token's power and toughness are each equal to the number of creatures you control."
will work best here.
What’s great about Trostani is that it’s a fantastic deck at a base level, but it also has a ton of room to power up. If your bracket and budget allow, you can easily spice it up by adding token doublers like
Elspeth, Storm Slayer
Elspeth, Storm Slayer
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
and
Doubling Season
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
. High-end lifegain payoffs, like
Archangel of Thune
Archangel of Thune
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, put a +1/+1 counter on each creature you control.
and
Serra Ascendant
Serra Ascendant
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have 30 or more life, this creature gets +5/+5 and has flying.
, will work wonders here also.
Mendicant Core, Guidelight

If you’re drawn more to the mechanical side of MTG and all its whirring, buzzing artifacts, Mendicant Core, Guidelight is probably your best starting point. This is one of the strongest Artifact Commanders in Magic overall, and it’s also an incredibly fun deck to build and pilot.
For starters, Mendicant Core itself scales its power with the artifacts you have in play, which makes it a pretty scary threat on its own. If you can reliably get it through for damage, using Equipment like
Whispersilk Cloak
Whispersilk Cloak
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip {2}
, then just playing artifacts consistently can make Commander damage wins possible.
There are plenty of good options in this category, from artifacts that replace themselves with cards like
Cryogen Relic
Cryogen Relic
When this artifact enters or leaves the battlefield, draw a card.
{1}{U}, Sacrifice this artifact: Put a stun counter on up to one target tapped creature. (If a permanent with a stun counter would become untapped, remove one from it instead.)
, and artifact lands like
Seat of the Synod
Seat of the Synod
{T}: Add {U}.
. Artifact tokens count here as well, so cards such as the new
Antagonist Incorporator
Antagonist Incorporator
Artifact creatures you control have "Whenever this creature deals combat damage to a player, you may pay {1}. If you do, create a 1/1 colorless Borg artifact creature token."
are great for rapidly boosting your Commander’s power.
The more exciting part of Mendicant Core comes when you hit Max Speed, however. This is an odd, and slightly confusing, mechanic, but essentially all you need to do is cast Core, then deal damage to your opponents for three of your turns. This is easily doable with evasive artifact creatures like
Fugitive Droid
Fugitive Droid
This creature can't be blocked if an artifact entered the battlefield under your control this turn.
{U}, Sacrifice this creature: Counter target spell that targets an artifact or creature you control.
, or direct damage effects like
Lonely Arroyo
Lonely Arroyo
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
{T}: Add {W} or {U}.
.
Once your speed is at max, Mendicant Core can copy any artifact you cast for just a single mana. This is a hugely powerful ability, whether you’re getting extra ramp with a
Sol Ring
Sol Ring
{T}: Add {C}{C}.
or bonus threats with
Wurmcoil Engine
Wurmcoil Engine
Deathtouch, lifelink
When this creature dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.
.
This ability scales incredibly well with your budget, too, so as you grow your collection, heavy hitters like
Portal to Phyrexia
Portal to Phyrexia
When this artifact enters, each opponent sacrifices three creatures of their choice.
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. It's a Phyrexian in addition to its other types.
can join your copy lineup.
Baylen, the Haymaker

If you like the idea of building and managing a huge board of resources, a Token deck is a great first pick. There are plenty of good Commanders in this category, but for my money Baylen, the Haymaker leaves them all in the dust.
As a cautionary note, this Commander’s boards can get extremely large and can become difficult to manage. Baylen will give you a ton of decisions to make at this point, but as you learn the Commander, you should know what to do more quickly.
Baylen has three activated abilities, all of which require you to tap down a different number of tokens. You can tap two to make one mana, tap three to draw a card, and tap four to permanently buff Baylen up and grant it temporary Trample. Importantly, these aren’t tap abilities in the usual sense, meaning Baylen can use them right away and can tap tokens with summoning sickness for them as well.
More often than not, you’ll mainly be using a combination of the first two abilities, using your tokens for mana and drawing cards to cast with your tokens. Because of this, Baylen focuses on making as many tokens as possible, whether they’re massive creatures or just Food and Clues.
There are countless options for this nowadays, but scaling token producers like
Farmer Cotton
Farmer Cotton
When this creature enters, create X 1/1 white Halfling creature tokens and X Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this token: You gain 3 life.")
and
Wildfire Awakener
Wildfire Awakener
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
When this creature enters, create X 1/1 red Elemental creature tokens with "Whenever this token becomes tapped, it deals 1 damage to target player."
work best. Notably, Baylen can tap any tokens, not just creatures, so cards that make Food, Treasure, and other artifacts will work just as well.
Baylen is incredibly powerful when built well, and it gives you a ton of options, too, since its abilities work at instant speed. As a three-color legend, it’s also a great tutorial for building more complex mana bases. This is certainly the most complex Commander here, but if you’re up for the challenge, the rewards are huge.
Tatyova, Benthic Druid

Magic’s land system is one of its most controversial features, but it’s also the basis for an entire category of deck, which does its best work in Commander. If you want to give a Landfall deck like this a spin, then Tatyova, Benthic Druid is undeniably the best starting point.
This card is incredibly simple, rewarding you with a free draw and 1 life every time one of your lands enters. Played normally, this is a solid card-advantage engine, and it gets even better when you can double up with lands like
Evolving Wilds
Evolving Wilds
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
that grab others from your deck.
To take things to the next level, you can include cards that let you play additional lands each turn, like
Exploration Broodship
Exploration Broodship
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
3+ | You may play an additional land on each of your turns.
8+ | Flying
Once during each of your turns, you may cast a permanent spell from your graveyard by sacrificing a land in addition to paying its other costs.
and
Oracle of Mul Daya
Oracle of Mul Daya
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play lands from the top of your library.
. These give you even more draw, which nets you more lands and creates a huge snowball of value.
Once you’ve got this engine going, the sky really is the limit for Tatyova. Playing so many extra lands will give you a ton of mana to work with, making huge threats like
Verdant Kraken
Verdant Kraken
At the beginning of each player's upkeep, you create a 3/3 green Forest Tentacle land creature token. (It has "{T}: Add {G}." It's affected by summoning sickness until your next turn.)
trivial to cast. You’ll also have Landfall triggers aplenty, so other payoffs such as
Rampaging Baloths
Rampaging Baloths
Trample
Landfall — Whenever a land you control enters, create a 4/4 green Beast creature token.
can easily take over the game for you.
Sephiroth, Fabled SOLDIER

For those who prefer a more ruthless approach to card games, Magic’s Aristocrats archetype is the ideal starting point. This deck is all about sacrificing your own creatures for value, and no better Commander leads it than Final Fantasy VII’s big bad, Sephiroth.
Though it costs only three mana, Sephiroth gives you literally everything you need for a functional Aristocrats deck. It can sacrifice creatures on both entry and attack, which lets you ditch fodder like
Greedy Freebooter
Greedy Freebooter
When this creature dies, scry 1 and create a Treasure token. (To scry 1, look at the top card of your library. You may put that card on the bottom. A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
for value. You even get some nice bonus draw for doing so, ensuring you don’t run out of resources, which is a common problem for the archetype.
On top of that, Sephiroth is also quite literally a
Blood Artist
Blood Artist
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
, one of the archetype’s foundational payoffs that slowly whittles down your opponents’ life as you cash in creatures. If you can stack up four triggers in a turn, which is trivial using cards like
Accursed Marauder
Accursed Marauder
When this creature enters, each player sacrifices a nontoken creature of their choice.
, then you even get the effect permanently on an emblem as Sephiroth transforms.
This is a pretty big deal, as Emblems are impossible to remove in MTG, and can even stack if you flip Sephiroth multiple times. Sephiroth also becomes a 5/5 Flier that can trade in any number of creatures for cards when attacking, which can fuel your future plays and even serve as a finisher with a big enough board.
The main fly in the ointment with Sephiroth as a starter Commander is that hefty $26 price tag. While that is a big investment for a new player, Mono-Black saves you a lot of money on dual lands for your mana base. For that reason, despite its initial appearance, Sephiroth can be a great budget deck once you really get into it.
Muldrotha, the Gravetide

One of the oldest, most time-honored ways to play MTG is Reanimator, where you dump big creatures into your graveyard then use cheap spells to bring them back. For those just starting out, and indeed players in general, Muldrotha, the Gravetide is an absolute classic in this category.
Muldrotha’s ability is fairly simple, letting you play one permanent of each type from your graveyard each turn. With the right card types, this can let you replay a ton of cards from your graveyard, dropping a sacrificed
Evolving Wilds
Evolving Wilds
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
, a creature, and even something like
Mishra’s Bauble
Mishra’s Bauble
{T}, Sacrifice this artifact: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.
.
Notably, Muldrotha can’t recast instants and sorceries, so be careful how many you include.
If you can put your own cards into your graveyard, through self-mill like
Stitcher’s Supplier
Stitcher’s Supplier
When this creature enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)
, then you’re essentially drawing them with Muldrotha in play. This also lets you get your big creatures like
Archon of Cruelty
Archon of Cruelty
Flying
Whenever this creature enters or attacks, target opponent sacrifices a creature or planeswalker of their choice, discards a card, and loses 3 life. You draw a card and gain 3 life.
into the graveyard so you can bring them back with reanimation pieces like
Animate Dead
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
.
What’s great about Muldrotha is that it’s incredibly flexible, which means you can really put your own spin on things as you build it out. Whether you want to follow the Reanimator plan detailed here or try something funkier with different card types, this is a great Commander to try first.
Krenko, Mob Boss

When it comes to simple yet powerful MTG Commanders, it really doesn’t get better than Krenko, Mob Boss. This is one of the most popular Commanders in the game according to EDHREC data, and it’s not hard at all to see why.
By tapping Krenko, you can make a 1/1 Goblin token for each Goblin you have in play, essentially doubling your army. Since Goblins are usually cheap, and often make tokens of their own, this can make a huge number of tokens very quickly indeed, and it grows exponentially stronger with each passing turn.
Krenko’s 1/1 tokens should be enough to win a lot of games just by attacking, especially combined with mass buff effects like
Goblin Chieftain
Goblin Chieftain
Haste (This creature can attack and {T} as soon as it comes under your control.)
Other Goblin creatures you control get +1/+1 and have haste.
. You can also add in cards like
Impact Tremors
Impact Tremors
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
, which deal damage when your tokens enter, to speed up that process.
Overall, Krenko is probably the best Commander for a new MTG player because it’s clean, simple, and powerful. It’s easy to build on a budget by scraping together a bunch of random Goblins, but there’s also plenty of room to refine it, and even introduce combos if you’d like. Add in its low price and Mono-Red color identity, and there’s no better gateway to Magic’s most popular format than this guy.
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