Eivor, Wolf-Kissed | Assassin's Creed | Art by Justyna Dura
18, Jun, 24

Assassin's Creed MTG Trailer Drops a Boatload of Spoilers!

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Enjoyed the few weeks we’ve had off from Magic previews? Well-rested and ready for some more? Good, because Assassin’s Creed spoilers are here and coming in full force. This new Universes Beyond release is something of an experiment, landing between Lord of the Rings and Fallout in terms of product lineup.

As if to reflect this experimental structure, IGN today released their own trailer for the set, featuring plenty of Assassin’s Creed spoilers at hard-to-read angles. We’ve managed to snag official images for some of these, but you better have your Eagle Vision ready for the later ones.

Eivor, Wolf-Kissed

Eivor was the leading lady in Assassin’s Creed Valhalla, and her heroism translates nicely into the world of MTG. Assassin’s Creed is a set designed with Modern, and beyond, in mind, but it doesn’t take more than a cursory glance to see that Eivor will likely remain confined to Commander.

Six mana is a ton, even for a 7/6 Hasty Trampler with upside. Said upside lets you mill a bunch of cards, then recur a land or Saga from among them. This gives Eivor a number of potential angles to play. You can go heavy on the land theme, leveraging cards like Ramunap Excavator, Crucible of Worlds, and Valakut, the Molten Pinnacle to slowly win games. Alternatively, she makes the best Sagas commander since Tom Bombadil.

If neither of those options tickles your fancy, she also makes a great Reanimator commander, loading your graveyard full of big threats incredibly quickly. Her creature types are all relevant, too. All in all, Eivor is a powerful, flexible commander, and one you’ll likely see a lot of once Assassin’s Creed is released.

Desmond Miles

Now here’s a card that could actually have legs in Modern. Desmond Miles is a cheap, evasive creature that can scale up in power and help you filter both your draws and your graveyard. Sound familiar? That’s right: Miles is doing a very passable impression of Dragon’s Rage Channeler. Granted, Channeler is one mana cheaper and slots better into the kinds of decks Modern runs, but if you squint you can just about see it.

The upside here, swinging in with an evasive beater every turn and dumping Assassins into your ‘yard to boost his power, is obvious. The problem lies in the fact that you’ll need to play a critical mass of Assassins for this to be worth running. Without the power scaling, Miles is a very average card at best. When he starts hitting for four or more, though, things get interesting.

Of course, you can get more out of his ability in other ways. Pump spells and Equipment can both give you chunky Surveils each turn. Ultimately, I foresee Miles only really thriving in a dedicated Assassins deck. Whether that will exist or not remains to be seen, but if it does, it’ll be right after this set comes out.

Mary Read And Anne Bonny

A swashbuckling duo from Assassin’s Creed Black Flag, one of the most beloved installments in the series, Mary and Anne may just be the most ‘Piratey’ legend we’ve seen in some time. As a 3/3 looter for three, the baseline here is rock-solid. Their second ability, which rewards you for discarding Piratey things like Islands, Vehicles, and actual Pirates, is a deliciously flavorful addition.

Pirate decks tend to play all three of those card types in abundance, which means it’s not hard to snag a tapped Treasure each turn with the duo. The card selection that looting provides is also universally useful, helping any deck achieve its goal more smoothly. This card seems very unlikely to make waves in Modern, but it’ll be a staple of Pirate decks in Commander until the end of time.

I can see Mary and Anne doing serious work both as a Commander and in the 99 of Pirate decks. In fact, they may be best suited for a supporting role, given that their abilities are fairly generic, all things considered. This isn’t the most high-impact card, but it’s a great piece for a niche deck, and those are exactly the kinds of cards I like to see in products like this.

Sword Of Light And Shadow

An Assassin is nothing without their trusty weapon, and Assassin’s Creed has shown off a few great ones so far. This stunning reprint of Sword of Light and Shadow, a card last seen in Double Masters, sits snugly among them. Most Magic players know how good the ‘Sword of X and Y’ cards are by now, and Light and Shadow is no exception.

Protection as an ability has been all but retired from modern Magic design, so it’s easy to forget just how game-breaking it can be. Shutting down all damage and interaction from a color is devastating. Doing so for two, as each of the Swords does, is even better. Light and Shadow may just provide the best coverage of all with white and black: the two colors most likely to be packing removal in any given format.

Naturally, this card sees a ton of play in Commander. More surprisingly, however, it also shows up in Modern, Legacy, and Vintage too. Decks like Stoneblade and Death and Taxes love slotting it in as a tech card. This is a tried and tested card with a very solid price tag of around $20, and it’s a welcome reprint indeed. With Sword of Feast and Famine also getting a confirmed reprint in this set, one wonders how many Swords we’ll see before spoilers are done.

Eagle Vision

In classic Magic fashion, the most powerful card of today’s batch isn’t some legendary warrior or spicy new Equipment, but rather a simple blue card draw spell. Eagle Vision is, in my eyes, the card from this batch of Assassin’s Creed spoilers most likely to see Modern play. At a baseline, this seems unlikely as it’s just five mana to draw three. But if you can enable that Freerunning cost then it’s two mana to draw three. Suddenly that’s a deal worth getting up for.

The question, of course, is how easy that will be to do. We’ve seen a few evasive Assassins already, including Desmond Miles earlier in this article, but what Eagle Vision really needs is a one-drop Assassin to let you cast it on turn two. Current pickings are slim, with only Hired Poisoner and Ruthless Ripper, two nigh-vanilla creatures, really fitting the bill. Hopefully, we see a powerful one-mana Assassin or two as previews continue.

Even with those caveats in mind, Eagle Vision still looks very strong indeed. Maybe not for Modern, but certainly for Commander. Since Freerunning also works with commander damage, this will be a two-man draw three the vast majority of the time. Even at five mana, it’s not embarrassing for the slower pace of Commander, so this is a card you’ll include a lot of the time in your blue decks, regardless of the archetype.

Jacob And Evie Frye

Speaking of Assassins and the Freerunning mechanic, here’s a new duo that plays beautifully with both of them. Jacob and Evie Frye are a classic partner commander. They curve into each other, have complementary abilities, and have strong lore links to boot.

If you drop Evie on two and Jacob on three, you can start turn four with Evie’s loot ability. Discard an Assassin to make Jacob unblockable, which will let him get in for damage and trigger his own ability. Use this to exile the discarded Assassin, copy it, and then cast the copy to recoup your lost value. Voila: a solid engine for Assassin decks.

Both Evie and Jacob are fairly fragile (Evie’s a 2/1, not that you’d know from IGN’s video), so you’ll need some protection to keep this running. If you can, however, it can easily get out of hand over time. Cards with Freerunning, at least so far, typically come at a discount, so you don’t even need to hold much mana up for it. You’re unlikely to see either of these cards in Modern, but in Commander, they’ll lead many a Dimir Assassins deck to victory.

Brotherhood Regalia

Assassins-Creed-IGN-Spoilers-Brotherhood-Regalia

The ability to protect one’s commander is crucial these days, with all the cheap removal flying about. For that reason, Equipment like Brotherhood Regalia tends to find a home in the 99 more often than you’d think. It only costs two to play, and one to equip to a legendary creature, but it provides a whole host of welcome benefits.

Ward two is very solid indeed, likely forcing your opponent to expend their entire turn if they want to get rid of your commander. Unblockable is also great, both on commanders with high power and smaller ones with useful abilities. Interestingly, the card also turns the equipped creature into an Assassin. This can enable Freerunning synergies if you’re running them, but chances are your commander is an Assassin already if that’s the case.

Overall, Brotherhood Regalia is a very nice Commander card with a range of useful applications. It plays offense and defense equally well, and there are probably combo applications for the type-changing ability, too. Cheap commander protection like this has historically wound up very expensive, so try and grab a copy of this one quickly if you see a home for it in your own decks.

Senu, Keen-Eyed Protector

Assassins-Creed-IGN-Spoilers-Senu-Keen-Eyed-Protector

Last but by no means least we have the last of the IGN Assassin’s Creed spoilers for today, Senu, Keen-Eyed Protector. Keen-Eyed is apt because that’s exactly what you’ll need to be in order to read this card at all, such was the fleeting glimpse we got in the video. After a lot of squinting, I figured it out, however. Here’s a transcription:

Senu, Keen-Eyed Protector

Legendary Creature – Bird Scout

1W

Flying, Vigilance

Tap, Exile Senu, Keen-Eyed Protector: You gain 2 life and Scry 2.

When a legendary creature you control attacks and isn’t blocked, if Senu is exiled, put it onto the battlefield attacking.

2/1

This is an incredibly unique effect and not something we’ve really seen much of before in Magic. The flavor, of sending Senu out to scout (Scry) by exiling her, then bringing her back when your legendary Assassin protagonist attacks, ties in perfectly with the games this set is based on. Mechanically, though, it’s a bit of a question mark.

Getting to Scry two and gain two life every turn cycle isn’t amazing in Commander, but there’s more to Senu than that. Her ability doesn’t specify that she needs to exile herself, which means she can be free fodder for the likes of Solitude and March of Otherworldly Light. In fact, interactions like that may even give her legs (wings?) in Modern.

This will require a deck dense with legendary creatures, but Death and Taxes already plays a fair few of those. The fact that you can exile Senu and still ‘attack’ with her if you get another legend through also makes her quite aggressive. Keep a Keen Eye on this one; it may be one of the sleeper hits of the set.

Read More: New MTG Assassin’s Creed Spoilers Boast Impressive Synergistic Legends!

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