Kamigawa: Neon Dynasty just released on Magic Arena and players are flocking to see what cards are going to be good in various formats. Today, we’ll be looking at the cards that are going to make the biggest impact in Alchemy, Magic Arena‘s digital only format.
10. Spinning Wheel Kick
Number 10 on our list might be a bit controversial, but it’s Spinning Wheel Kick. We often see 1 mana 1/1 Deathtouch creatures in sideboards of Mono Green and Gruul decks to work with their fight spells like
Blizzard Brawl
Blizzard Brawl
Choose target creature you control and target creature you don't control. If you control three or more snow permanents, the creature you control gets +1/+0 and gains indestructible until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
. Well now, those decks can machine gun down a whole board with very little effort.
9. Atsushi, the Blazing Sky
Number 9 is
Atsushi, the Blazing Sky
Atsushi, the Blazing Sky
Flying, trample
When Atsushi dies, choose one —
• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
• Create three Treasure tokens.
. Atsushi is a very powerful 4 mana dragon that I think fits in very nicely into the Izzet Dragons Deck. There’s also a world where a Big Red deck can form with this, utilizing the 3 treasure tokens for ramp.
8. Hotshot Mechanic
Number 8 on the list is Hotshot Mechanic. There’s a very real chance that a vehicles deck comes about from this set, and Hotshot Mechanic is definitely a part of it. Giving us some easy crew potential is huge, and also being an artifact has it benefits too.
7. Surgehacker Mech
Number 7 is Surgehacker Mech. This vehicle is a very powerful removal spell in the vehicles deck, only require 2 vehicles to really deal with most creatures. It’s also a 5/5 with Menace and can be crewed with Hotshot Mechanic alone, which is great.
6. Rabbit Battery

Number 6 is Rabbit Battery. Mono Red Aggro has been down bad lately, and Rabbit Battery, alongside another card on our list, is just what the doctor ordered. This is a cheap hasty creature that is also a cheap haste enabler for our other creatures when we need it.
5. Boseiju, Who Endures
Next up at number 6 is
Boseiju, Who Endures
Boseiju, Who Endures
{T}: Add {G}.
Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.
. This land is already high in speculation across multiple formats and it’s also great here too. While being a land in our deck, it also provides great utility for the format. This can nail down cards like
The Meathook Massacre
The Meathook Massacre
When The Meathook Massacre enters, each creature gets -X/-X until end of turn.
Whenever a creature you control dies, each opponent loses 1 life.
Whenever a creature an opponent controls dies, you gain 1 life.
, as well as nonbasic lands with ease.
4. Eiganjo, Seat of the Empire

Number 4 on the list is
Eiganjo, Seat of the Empire
Eiganjo, Seat of the Empire
{T}: Add {W}.
Channel — {2}{W}, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.
. Similarly to Boseiju, this land provides white decks with some great utility, while being another land in the deck. 3 mana or less to deal 4 damage to a creature is pretty great value.
3. Invigorating Hot Spring

Kicking off the top 3, another possibly controversial pick, is Invigorating Hot Spring. Gruul aggro is a very strong deck in the format right now. This reasonably costed enchantment is a great way for us to just beef up our team, while making them go fast.
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2. Kumano Faces Kakkazan / Etching of Kumano


Number 2 on our list is Kumano Faces Kakkazan / Etching of Kumano. This is the other card that really helps give mono red aggro its legs. An early 1 drop to start putting the damage on, while buffing our turn 2 creature is already good. But then it flips into a 2/2 haste with a very powerful effect.
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1. The Wandering Emperor
Rounding out our top 10 as the most impactful card in Alchemy is
The Wandering Emperor
The Wandering Emperor
Flash
As long as The Wandering Emperor entered this turn, you may activate her loyalty abilities any time you could cast an instant.
+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.
−1: Create a 2/2 white Samurai creature token with vigilance.
−2: Exile target tapped creature. You gain 2 life.
. This new planeswalker is ridiculously strong. It has flash, and instant speed ability activation, which is very rare in for planeswalkers. Her abilities are all great as well, buffing a creature, making a Samurai, and exiling a tapped creature and gaining us life. All very versatile, and you could almost play this in any deck.
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