Sometimes you just want to watch the world burn. As we don’t recommend doing so in the real world, we very much do recommend occasionally causing some suffering in MTG.
This is especially true when it comes to Commander, because while most of us just want to have fun, every so often it’s nice to break away from that and inflict a bit of aggravation. So, let’s talk about
Doom Foretold
Doom Foretold
At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent of their choice. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice this enchantment.
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What is Doom Foretold?
Doom Foretold
Doom Foretold
At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent of their choice. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice this enchantment.
is a four-mana white and black enchantment that reads, “At the beginning of each player’s upkeep, that player sacrifices a nonland, nontoken permanent. If that player can’t, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold.”
Doom Foretold
Doom Foretold
At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent of their choice. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice this enchantment.
is a bit like
Smokestack
Smokestack
At the beginning of your upkeep, you may put a soot counter on this artifact.
At the beginning of each player's upkeep, that player sacrifices a permanent of their choice for each soot counter on this artifact.
, in that it encourages you to lean into a Stax playstyle. That means you’re aiming to restrict your opponents by eliminating their resources. However, it also allows us to lean into enchantment-led decks, and also, as a minor thing, Knight tribal mechanics.
So, we’ve found two commanders that you can slot
Doom Foretold
Doom Foretold
At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent of their choice. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice this enchantment.
into to get the most out of it.
Read More: Best Starter Commander – Donal, Herald Of Wings
Daxos of Doom
Daxos, the Returned
Daxos, the Returned
Whenever you cast an enchantment spell, you get an experience counter.
{1}{W}{B}: Create a white and black Spirit enchantment creature token. It has "This creature's power and toughness are each equal to the number of experience counters you have."
is a three-mana white and black 2/2 that lets you get an experience counter whenever you cast an enchantment spell. You can then also pay three mana to “Create a white and black Spirit enchantment creature token. It has “This creature’s power and toughness are each equal to the number of experience counters you have.””
So, we’re playing enchantments here, with the main aim to be to punish everyone else, and allow you to swing in for massive damage.
Blind Obedience
Blind Obedience
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter tapped.
is a two-mana enchantment that makes artifacts and creatures your opponents’ control come in tapped. It also allows you to pay one manae to drain your foes of one mana as long as it’s out thanks to extort.
You then want cards like
Debtors’ Knell
Debtors’ Knell
({W/B} can be paid with either {W} or {B}.)
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.
to bring creatures back from the graveyard to the battlefield.
Ghostly Prison
Ghostly Prison
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
is excellent because it has your foes having to pay two mana for each creature they want to attack you with, which will save you from a lot of damage. Phryexian Arena is good for card draw.
Smothering Tithe
Smothering Tithe
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
punishes foes for drawing cards. Finally, both
Hallowed Haunting
Hallowed Haunting
As long as you control seven or more enchantments, creatures you control have flying and vigilance.
Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This token's power and toughness are each equal to the number of Spirits you control."
and
Starfield of Nyx
Starfield of Nyx
At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.
As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
will allow you to turn your enchantments into power and win the game.
Read More: Commander Challenge – Harness Infinity
Ghen Foretold
Our other choice is
Ghen, Arcanum Weaver
Ghen, Arcanum Weaver
{R}{W}{B}, {T}, Sacrifice an enchantment: Return target enchantment card from your graveyard to the battlefield.
. This is a three-mana red, white, and black 2/3. It has an ability that also costs one of each of those colors, and you then tap Ghen and sacrifice an enchantment to return a target enchantment card from your graveyard to the battlefield.
You can use all of the cards we listed above for Ghen too, but you can also lean into cards like
Curse of Shaken Faith
Curse of Shaken Faith
Enchant player
Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, this Aura deals 2 damage to them.
and
Curse of Obsession
Curse of Obsession
Enchant player
At the beginning of enchanted player's draw step, that player draws two additional cards.
At the beginning of enchanted player's end step, that player discards their hand.
to punish a specific player, but then use Ghen’s ability to sacrifice these to target whoever the problem is, or just keep looping
Doom Foretold
Doom Foretold
At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent of their choice. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice this enchantment.
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You can also keep punishing foes with
Oblivion Ring
Oblivion Ring
When this enchantment enters, exile another target nonland permanent.
When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
to get rid of problems, and Pacifism will work too.
Seal of Cleansing
Seal of Cleansing
Sacrifice this enchantment: Destroy target artifact or enchantment.
and
Aura of Silence
Aura of Silence
Artifact and enchantment spells your opponents cast cost {2} more to cast.
Sacrifice this enchantment: Destroy target artifact or enchantment.
both allow you to destroy problems too, and you can bring them back with ease. If you’d rather be more aggressive, you can also use cards like
Kaya’s Ghostform
Kaya’s Ghostform
Enchant creature or planeswalker you control
When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.
to allow you to keep having your creatures die with no issue. All good fun, right?
Read More: How Good Is Foretell In Commander?