3, Sep, 21

Blood Moon Might Be Coming Back To Standard in MTG, and Here's Why

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Today is the first day of Preview Season for Magic: the Gathering‘s newest set, Innistrad: Midnight Hunt. We were given some plot points and shown some cards in the upcoming set. A few days ago, the lead designer of the set, Mark Rosewater, provided some teaser hints at cards that are coming in the set, and it got me thinking; We could see Blood Moon Blood Moon Blood Moon Nonbasic lands are Mountains. be printed into Standard. With the information that came out today, it feels like that could be more likely.

MaRo Hints

AEther-Vial1280
Wizards of the Coast

When Rosewater dropped his little teaser post, one of the things he said that got me thinking about this was the following:

A popular tournament card in multiple formats gets reprinted with its fifth piece of art.

Mark Rosewater

That line gives us enough information to narrow down what cards could be eligible for this card. There’s a total of ~190 cards that have 4 distinct arts, as a quick Scryfall Search shows. These are the cards that we’ll be looking to narrow down. Now there are some cards in here from Modern Horizons 2 that have sketch arts, such as Abundant Harvest which counts in scryfall as a different art, but I’m not going to count those. I’m also not counting cards that have a “digital only art” like Approach of the Second Sun Approach of the Second Sun Approach of the Second Sun If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life. . Looking through the list of cards, here are the ones that seem to make sense as “Popular Tournament Cards”

  • Aether Vial Aether Vial Aether Vial At the beginning of your upkeep, you may put a charge counter on this artifact.
    {T}: You may put a creature card with mana value equal to the number of charge counters on this artifact from your hand onto the battlefield.
  • Ancient Grudge
  • Bitterblossom Bitterblossom Bitterblossom At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
  • Blood Moon Blood Moon Blood Moon Nonbasic lands are Mountains.
  • City of Brass
  • Cryptic Command
  • Damnation
  • Disdainful Stroke Disdainful Stroke Disdainful Stroke Counter target spell with mana value 4 or greater.
  • Doomsday Doomsday Doomsday Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
  • Doubling Season Doubling Season Doubling Season If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
    If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
  • Ensnaring Bridge Ensnaring Bridge Ensnaring Bridge Creatures with power greater than the number of cards in your hand can't attack.
  • Faithless Looting Faithless Looting Faithless Looting Draw two cards, then discard two cards.
    Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • Fatal Push Fatal Push Fatal Push Destroy target creature if it has mana value 2 or less.
    Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent left the battlefield under your control this turn.
  • Goblin Guide Goblin Guide Goblin Guide Haste
    Whenever this creature attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.
  • Grapeshot Grapeshot Grapeshot Grapeshot deals 1 damage to any target.
    Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
  • Horizon Canopy
  • Inquisition of Kozliek
  • Pithing Needle Pithing Needle Pithing Needle As this artifact enters, choose a card name.
    Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
  • Ponder Ponder Ponder Look at the top three cards of your library, then put them back in any order. You may shuffle.
    Draw a card.
  • Rest in Peace Rest in Peace Rest in Peace When this enchantment enters, exile all graveyards.
    If a card or token would be put into a graveyard from anywhere, exile it instead.
  • Scavenging Ooze Scavenging Ooze Scavenging Ooze {G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.
  • Sword of Feast and Famine Sword of Feast and Famine Sword of Feast and Famine Equipped creature gets +2/+2 and has protection from black and from green.
    Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
    Equip {2}
  • Sword of Fire and Ice Sword of Fire and Ice Sword of Fire and Ice Equipped creature gets +2/+2 and has protection from red and from blue.
    Whenever equipped creature deals combat damage to a player, this Equipment deals 2 damage to any target and you draw a card.
    Equip {2}
  • Sword of Light and Shadow
  • Thoughtseize Thoughtseize Thoughtseize Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.

That’s quite the list, but we can very quickly narrow down a lot of these because they wouldn’t make sense thematically with the set or canon of Magic. Just to name a few, Aether Vial wouldn’t make a ton of sense thematically. Mechanically it’d be pretty awesome since we have a bunch of tribes in this set and Vial has been a staple in various competitive tribal decks in multiple formats. Disdainful Stroke wouldn’t make sense to tease here because it is already legal in Standard, and isn’t really a noteworthy card.

What we’re left with is a handful of cards: Damnation, Blood Moon, Ancient Grudge, Thoughtseize, Doubling Season, Pithing Needle and Rest in Peace.

The Plot Thickens

Wizards of the Coast

During the livestream today, plot elements of the set were revealed. Innistrad finds itself in a troubling situation. When the Gatewatch imprisoned Emrakul on the Moon, it screwed up a lot of things on the plane. The nights were becoming longer, and Werewolf activity was on the rise. There’s a real concern that there may not ever be another sun rise if something isn’t done to correct the issue.

From these two bits of information, you can’t deny that Blood Moon would be chef’s kiss on flavor for the set. Between Werewolves and Vampires, it makes so much sense. Now you may be thinking, man Blood Moon is way too strong for standard. Is it though?

READ MORE: MTG Showcases New Innistrad: Midnight Hunt Mechanics Coven, Decayed and More

Competitiveness in Standard

Looking at the current landscape of Standard 2022, Blood Moon wouldn’t be that bad. There aren’t very many 3 color decks in the meta right now, because there aren’t very many playable dual lands in the format.

These dual lands are the only ones that are really playable. I anticipate that 2 color decks are still going to be the preferred way to go, considering that there’s a much smaller card pool. Most decks will be playing plenty of basics, so it won’t be as big of a concern.

READ MORE: MTG Stream Reveals New Innistrad Midnight Hunt Cards

Obviously this is pretty tin foil hat about Blood Moon coming into Standard, and there’s definitely a few other very likely candidates for this reprint, but I’d love to see this iconic card coming back to the game. What are your thoughts on this? What card do you guys think that fits MaRo’s description will be reprinted? Let us know in the comments!

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