I don’t know about you, but with Star Trek Prerelease coming this Friday, I’m starting to collect cards for a new Commander deck. Star Trek offers some really bizarre design space for MTG, allowing players to build a wacky deck that’s not quite the same as the other dozen decks they already own.
As you might be able to tell, I enjoy finding and building Commanders that let you use cards that would otherwise be terrible in most MTG decks. For Star Trek, Sarek, Federation Ambassador is a huge candidate since it focuses on players having a bunch of different creature types.
This won’t be the most competitive MTG Commander in the world, but you can do some really silly things with Sarek using some really silly cards.
MTG Sarek, Federation Ambassador

Sarek, Federation Ambassador’s ultimate goal of getting to 15 different creature types is difficult to accomplish, which makes it all the more rewarding to pull off. The Non-Borg stipulation rules out Changelings, too, so it’s difficult but not impossible to cheat the system. More on that later.
This is where playing cards that are normally bad comes in. A surprising number of creatures have a ton of types attached to them, some of which can even draw a card with Sarek on their own.
Marvel Superheroes’
Pet Avengers
Pet Avengers
Reach
Power-up — {6}{G}: Put a +1/+1 counter on this creature and create a 3/2 white Hero creature token with vigilance. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
is the clear winner here, offering six creature types for four mana, which is playable in Sarek despite the card otherwise being kind of underwhelming.
Curious Farm Animals
Curious Farm Animals
When this creature dies, you gain 3 life.
{2}, Sacrifice this creature: Destroy up to one target artifact or enchantment.
is a far better card, killing an artifact or enchantment in a pinch while otherwise offering four rare creature types.
Battle for Zendikar’s otherwise terrible Party mechanic support, like
Tajuru Paragon
Tajuru Paragon
Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard.
Kicker {3}
When this creature enters, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order.
and
Stonework Packbeast
Stonework Packbeast
Stonework Packbeast is also a Cleric, Rogue, Warrior, and Wizard.
{2}: Add one mana of any color.
, can help out here as well, providing five creature types each. Many of Magic’s recent Universes Beyond creatures, like
Spider-Woman Secret Agent
Spider-Woman Secret Agent
Flash
When Spider-Woman enters, tap target creature an opponent controls. That creature can't become untapped for as long as you control Spider-Woman.
, also offer a ton of creature types with moderately useful abilities.
Speaking of Universes Beyond, a fair few cards from MTG’s TMNT crossover offer a bunch of creature types, too, like
Splinter & Leo, Father & Son
Splinter & Leo, Father & Son
When Splinter & Leo enter, choose one or both. Each mode must target a different player.
• Target player creates a 2/2 red Mutant creature token.
• Put a +1/+1 counter on each other creature target player controls.
and
Mikey & Mona, Mutant Sitters
Mikey & Mona, Mutant Sitters
When Mikey & Mona enter, choose one or both. Each mode must target a different player.
• Target player chooses a creature they control and puts two +1/+1 counters on it.
• Target player returns a creature or land card from their graveyard to their hand.
. On top of offering four creature types each, these cards also offer compelling political abilities that can help fight back against an archenemy, while supporting a potential +1/+1 counter subtheme with Sarek’s ability.
If you can pull off Sarek’s full activation, creatures like
Evolution Witness
Evolution Witness
{1}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Whenever one or more +1/+1 counters are put on this creature, return target permanent card from your graveyard to your hand.
and
Michelangelo, Weirdness to 11
Michelangelo, Weirdness to 11
When Michelangelo enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
create surprising value while adding even more creature types to Federation. Even single-creature-type cards like
Kami of Whispered Hopes
Kami of Whispered Hopes
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead.
{T}: Add X mana of any one color, where X is this creature's power.
can be worth the inclusion if you can consistently get 15 creature types in play.
15 creature types is still a heck of an ask, though, meaning you’ll want to include other +1/+1 counter distributors with Sarek, like
Ouroboroid
Ouroboroid
At the beginning of combat on your turn, put X +1/+1 counters on each creature you control, where X is this creature's power.
and
Hulk, Brutal Brawler
Hulk, Brutal Brawler
Hulk attacks each combat if able.
Whenever Hulk attacks, put a +1/+1 counter on each other creature you control.
, to keep your +1/+1 counter payoffs consistent. These creatures don’t have many types to offer, but the ones they do have are unique and benefit Federation.
Of course, since you’re going all in on Federation, you’ll want Star Trek’s other payoffs in the 99 too, like
Starfleet Academy
Starfleet Academy
{T}: Add {C}.
Federation — {5}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creature types among non-Borg creatures you control.
and
Captain Jonathan Archer
Captain Jonathan Archer
When Captain Archer enters, create Porthos, a legendary 1/1 green Dog creature token.
Federation — {G}, {T}: Target creature you control gets +X/+X until end of turn, where X is the number of creature types among non-Borg creatures you control. Activate only as a sorcery.
. There are a few non-Federation cards that can also benefit from all the unique creature types, like
Radagast the Brown
Radagast the Brown
Whenever Radagast or another nontoken creature you control enters, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card that doesn't share a creature type with a creature you control from among those cards and put it into your hand. Put the rest on the bottom of your library in a random order.
and
Volo, Itinerant Scholar
Volo, Itinerant Scholar
When Volo enters, create Volo's Journal, a legendary colorless Book artifact token with hexproof and "Whenever you cast a creature spell, note one of its creature types that hasn't been noted for Volo's Journal."
{2}, {T}: Draw a card for each creature type noted for target permanent you control named Volo's Journal.
Choose a Background
.
Everything as Creatures

Because this deck is superfocused on enabling Federation, you’ll also want to minimize noncreature spells to get more creature types into play. This means using mana dorks like
Delighted Halfling
Delighted Halfling
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
or
Biophagus
Biophagus
Genomic Enhancement — {T}: Add one mana of any color. If this mana is spent to cast a creature spell, that creature enters with an additional +1/+1 counter on it.
over Signets, or cards like
Coiling Oracle
Coiling Oracle
When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
and
Simulacrum Shaper
Simulacrum Shaper
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, draw a card.
over
Cultivate
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
.
By turning everything into creatures, this also makes creature-based payoffs like
Beast Whisperer
Beast Whisperer
Whenever you cast a creature spell, draw a card.
and
Volo, Guide to Monsters
Volo, Guide to Monsters
Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell. (A copy of a creature spell becomes a token.)
extremely consistent and powerful. You can even dip into noncreature spells like
Guardian Project
Guardian Project
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
and
The Great Henge
The Great Henge
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
{T}: Add {G}{G}. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
here, but you should only make room for the absolute best noncreature spells available.
The only real catch to focusing on creatures is that board wipes become absolutely devastating, taking out your entire board. So, you’ll want plenty of protection, like
Heroic Intervention
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
and
Clever Concealment
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
, to fight through them.
Drawing 71 Cards Per Turn

Whenever MTG releases a card that cares about the number of creature types you have, there’s always a caveat to rule Changelings out of the equation. Once Star Trek comes out, MTG should have 360 creature types, meaning any Changeling would let Sarek draw 72 cards per turn if it weren’t for that non-Borg stipulation.
That said, there is a way to make a creature have every type except for Borg, making it fair game for the Federation mechanic. To pull this off, you’ll need Sarek, Werewolf Pack Leader and
Amoeboid Changeling
Amoeboid Changeling
Changeling (This card is every creature type.)
{T}: Target creature gains all creature types until end of turn.
{T}: Target creature loses all creature types until end of turn.
in play, with
Artificial Evolution
Artificial Evolution
Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.)
in your hand.
To start, use Amoeboid Changeling to turn Werewolf Pack Leader into all creature types. Then, to remove the Borg creature type, use Artificial Evolution on Werewolf Pack Leader. You want to change the text of Packleader’s activated ability to say non-Borg instead of non-Human.
After that, activate Werewolf Pack Leader, discarding its Borg creature type and becoming all 359 other creature types in MTG. Now, all you need to do is go to combat, and Sarek will draw 71 cards on the spot. This will often deck you out, so make sure you have enough cards, or a
Laboratory Maniac
Laboratory Maniac
If you would draw a card while your library has no cards in it, you win the game instead.
effect in play, before you go for this.
This combo also works with other Federation payoffs, making 359 mana with
Starfleet Academy
Starfleet Academy
{T}: Add {C}.
Federation — {5}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creature types among non-Borg creatures you control.
, or giving a creature +359/+359 with
Captain Jonathan Archer
Captain Jonathan Archer
When Captain Archer enters, create Porthos, a legendary 1/1 green Dog creature token.
Federation — {G}, {T}: Target creature you control gets +X/+X until end of turn, where X is the number of creature types among non-Borg creatures you control. Activate only as a sorcery.
. If you want a cheeky combat-damage kill, you can do this entire combo at instant speed, but choose Brushwagg instead of Borg to turn
Embiggen
Embiggen
Until end of turn, target non-Brushwagg creature gets +1/+1 for each supertype, card type, and subtype it has.
into a death warrant.
While this combo is extremely flashy and exciting, it has a fair few problems. Removing Werewolf Pack Leader at instant speed after Artificial Evolution is cast totally decimates the whole strategy, putting you down on cards. All of these cards are rather poor on their own, too, making them dead draws a majority of the time.
But the reason we’re playing Sarek, Federation Ambassador in the first place is to make bad cards do exciting things, which is exactly what this combo does, even if it’s not great. For all the players out there who like pulling off weird interactions with cards that no one else plays, Sarek, Federation Ambassador is the deck you’ll want to build when Star Trek comes out.
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