Since their appearance all the way back in Alpha, Dragons have remained one of MTG’s most popular and iconic creature types, especially in Commander. Unfortunately, though, their typically hefty mana costs usually make them struggle in more competitive settings.
Still, there are exceptions, and Prossh, Skyraider of Kher is a great example. Blending Token and Sacrifice themes together, Prossh just boasted a top four finish at a 48-player event.
Cold Kobold Killers

This deck, piloted by Adrien Lopez, is built entirely to maximize Prossh and its unique triggered ability. Given how expensive this Commander is to cast, your first step is to utilize ramp elements to cast this bomb ahead of schedule. As such, you’ll find a plethora of mana dorks like
Arbor Elf
Arbor Elf
{T}: Untap target Forest.
and
Birds of Paradise
Birds of Paradise
Flying
{T}: Add one mana of any color.
as well as ramp spells like
Flare of Cultivation
Flare of Cultivation
You may sacrifice a nontoken green creature rather than pay this spell's mana cost.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
and
Nature’s Lore
Nature’s Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
.
As you near the six-mana threshold, your next objective is to stick token payoffs so you can get extra mileage from Prossh’s trigger.
Purphoros, God of the Forge
Purphoros, God of the Forge
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
{2}{R}: Creatures you control get +1/+0 until end of turn.
is one of your strongest options, sending a massive wave of damage your opponents’ way as soon as the Kobolds enter. Alternatively, pairing your tokens with
Yawgmoth, Thran Physician
Yawgmoth, Thran Physician
Protection from Humans
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
{B}{B}, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
or
Skullclamp
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {1}
allows you to pull ahead on cards.
Even if you don’t draw one of your premium sacrifice outlets, though, because Prossh also serves as one itself, you can reliably abuse all sorts of death triggers. As a result,
Blood Artist
Blood Artist
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
,
Sephiroth, Fabled SOLDIER
Sephiroth, Fabled SOLDIER
Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
, and
Arnyn, Deathbloom Botanist
Arnyn, Deathbloom Botanist
Deathtouch
Whenever a creature you control with power or toughness 1 or less dies, target opponent loses 2 life and you gain 2 life.
all combine to increase your pressure.
If you don’t have sacrifice outlets to use, perhaps because your Commander got countered, there’s still no need to fear, as cards like
Shared Animosity
Shared Animosity
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
and
Craterhoof Behemoth
Craterhoof Behemoth
Haste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
can push your tokens over the finish line. Plus, you even have access to
Earthcraft
Earthcraft
Tap an untapped creature you control: Untap target basic land.
which, when combined with your Kobolds, makes it trivial to cast Prossh again and again until the opponent is overwhelmed.
One Trick Pony

Ultimately, this midrange deck has a lot going for it, especially against other creature-heavy decks. Thanks to your numerous mana accelerants, it’s hard for these strategies to win before you cast Prossh. Once you do, you have access to a seemingly endless stream of blockers, and your Blood Artist effects provide a steady life buffer.
Having your Commander’s cast trigger be essentially immune to traditional counterspells is also a massive deal versus control decks. While the opponent can theoretically try to keep all your token payoffs from resolving, all it takes is finding
Castle Embereth
Castle Embereth
This land enters tapped unless you control a Mountain.
{T}: Add {R}.
{1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.
, and they’re in trouble.
Unfortunately, as consistent and powerful as this deck is, its one-dimensional game plan is still exploitable. Prossh decks must dedicate nearly all their slots to cards that support the Commander, leaving little room for disruption. As a result, this deck is naturally weak to opposing combo shells, like those centered around
Acererak, the Archlich
Acererak, the Archlich
When Acererak enters, if you haven't completed Tomb of Annihilation, return Acererak to its owner's hand and venture into the dungeon.
Whenever Acererak attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature of their choice.
. Similarly, removing
Drannith Magistrate
Drannith Magistrate
Your opponents can't cast spells from anywhere other than their hands.
is surprisingly difficult, which completely shuts your deck down.
On top of that, cards like
Tale’s End
Tale’s End
Counter target activated ability, triggered ability, or legendary spell.
, which stop Prossh’s cast trigger from resolving, do pop up in the format and are quite a nuisance. Still, while these issues keep Prossh from being a tier one archetype, this big Dragon still has what it takes to compete.
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