In Commander, there’s no better feeling than winning the game with a unique, unexpected combo. Seeing the looks on the faces of your opponents as they lose a game out of nowhere is priceless. Of all the Commanders that can function as combo enablers, Myrkul, Lord of Bones stands out due to the variety of cool ways you can abuse it.
MTG Myrkul, Lord of Bones

Thematically, Myrkul, Lord of Bones is quite an interesting Commander. Most of the value you get out of this God comes from its final ability, which lets you make token copies of your creatures when they die, but they’re enchantments instead of creatures. Obviously, these enchantments won’t be able to deal combat damage anymore, but there are other ways to get your money’s worth.
The simplest path to maximizing this ability is to incorporate creatures with powerful abilities. Cards like Elesh Norn, Grand Cenobite or Tendershoot Dryad can be brutal for your opponents to face down, even as enchantments that can’t attack. Technically, you can use Myrkul to double up on potent enters effects, too; however, exploiting longer-lasting abilities is typically the way to go.
Regardless of which style of abilities you focus on, since Myrkul creates enchantments, there’s value potential there as well. Utilizing cards like Eidolon of Blossoms, Archon of Sun’s Grace, and Sphere of Safety, it’s surprisingly easy to snowball out of control. As if this wasn’t enough, adding in token doublers like Anointed Procession can push things even further.
To further exploit Myrkul’s synergies, it’s worthwhile including a few sacrifice outlets, like Ashnod’s Altar, too. Not only can these help set up infinite combos, but they’re an invaluable protection too. If one of your key creatures ever gets targeted by exile-based removal, simply sacrificing it guarantees you can keep it around. As if that wasn’t enough, Sterling Grove and Greater Auramancy can even provide blanket enchantment protection.
Infinite Mana and Token Combos

Interestingly, where Myrkul, Lord of Bones starts to become a really spicy Commander is with the combos it can set up. Alongside Devoted Druid, for instance, you can easily generate infinite mana, enabling no end of win conditions.
Miraculously, all you need to do to set up this combo is kill Devoted Druid with its own ability. Once Devoted Druid is an enchantment, the -1/-1 counters it gets from untapping don’t matter anymore. This lets you infinitely use its first ability for infinite green mana, setting up wins with cards like Walking Ballista.
Alternatively, alongside Ondu Spiritdancer you can easily make infinite enchantment tokens alongside Myrkul. While you do need to kill Ondu to kickstart the loop, once it enters as an enchantment token, it’ll trigger itself, allowing you to copy itself. This process can then be repeated by the new token for as long as you like. Notably, while this combo won’t win on its own, cards like Grim Guardian do make it lethal.
Powerful on a Budget
With so many different combos and exciting value-oriented synergies available, it’s easy to see why Myrkul, Lord of Bones is a powerful Commander. Given that it appears as the Commander in only 7,320 decks according to EDHREC, however, it’s easily deserving of more praise.
If its power level weren’t enough to sway you, copies can be purchased for roughly $0.25, making the card a bargain. So, if you’re looking for a fun Commander with tons of combo potential, we highly recommend giving Myrkul, Lord of Bones a try.
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