10, Nov, 25

Awful Reprint Value Ruins Controversial PlayStation Bonus Cards

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For all the grief that the recent MTG Secret Lair sales have been causing, the PlayStation Superdrop wasn’t as bad as expected. Despite every single Secret Lair having a mechanically unique card attached, only the Ghost of Yotei Secret Lair sold out quickly. Even though the Horizons Secret Lair drop had a $40 reprint, the nonfoil one is still in stock two weeks later, something that was previously unthinkable.

Following the PlayStation Superdrop’s tumultuous start, the only secret that remains is the bonus cards. We did get one revealed early for the Superdrop’s most popular product, but that one, like many of the other bonus cards, is rather disappointing. Outside of one inclusion, the PlayStation Superdrop bonus cards are terrible from a reprint value perspective. Thankfully, that doesn’t stop some of them from having some decent financial potential.

Seething Song

Found in the God of War: Greek Secret Lair, this Seething Song bonus card reprint is the only relevant card from a value perspective. Primarily seeing play in both Duel Commander and cEDH, Seething Song doubles as an efficient Ritual spell for Storm strategies, and as a way to help power out big red Commanders like Etali, Primal Conqueror. Seething Song is otherwise banned in Modern, preventing a majority of its potential constructed play.

Seething Song has seen multiple reprints, but the last one that appeared in a main MTG set was in Ninth Edition, printed 20 years ago as a common. Since then, despite reappearing in a bunch of supplemental Commander sets, Seething Song retains a market price of about $6.10. While this copy of Song should have an additional premium attached, its foil exclusivity might scare some competitive players away.

Considering that a majority of bonus cards seen in any Secret Lair are relatively uninteresting, Seething Song is a very respectable inclusion. Sadly, it’s the only one.

A Legion of Awful Reprints

The other five PlayStation Secret Lair drops have Bonus Cards that don’t even break a dollar, at least under normal circumstances. There are a few cards within this Secret Lair that have some slight financial promise, but in terms of raw reprint value, these are undeniably a miss.

Of the remaining disappointments, Expedition Map is the pick for the surprise MTG card with the most redeemable qualities. The card sees play across Pioneer, Modern, Historic, and Pauper as a way to find specific lands that are core to a deck’s strategy. This is most commonly used to assemble Tron in both Modern and Pauper.

Because the card actually sees some relevant play, premium copies of Expedition Map tend to have a generous markup. The Double Masters full art variant of the Map, for example, goes for about $12, while the Lost Caverns of Ixalan chase variant goes for $4. This copy of Expedition Map has a strong chance of being even scarcer in the long run, though the foil exclusivity of the Map may, once again, impede its desirability.

Wild Growth and Growth Spiral could also have some potential. While both cards’ cheapest variants don’t even reach 20 cents, they also both have variants that have some desirability attached. Thanks to being one of the best accelerants for Enchantress decks in Commander, Wild Growth has a few promo copies worth $20 or more, but these all have extreme levels of scarcity attached to their price tag. Growth Spiral, on the other hand, is a decent inclusion in any Simic Commander deck, ramping you a turn ahead and replacing itself for just two mana. Chase variants of this card go for about $5-6, but they also aren’t that rare compared to the Wild Growth promos.

The rest of the cards are completely irredeemable, however. Unleash Fury doesn’t have a single copy over 50 cents, and the effect it offers isn’t strong for its rate, even in casual Commander. Tetsuko Umezawa, Fugitive, technically has a variant that’s worth over $200, but it’s a Serialized card. The only other variant of the card worth over a dollar is the Halo Foil one from March of the Machine.

Still a Good Secret Lair

Regardless of the disappointing bonus cards, it’s hard to say the same about the quality of the PlayStation Secret Lairs themselves. Any Secret Lair with mechanically unique cards are bound to be worth your time, and some of the reprints were also incredible.

All in all, the PlayStation Secret Lairs are still worth your time, but these bonus cards suck. Hopefully, we’ll see some stronger selections in the future.

Want to try these bonus cards in Commander? Build with them in our new MTG Deckbuilder!

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