The best Kaldheim cards for Commander bring in something a little bit different and allow you to make the most of the incredible typal combinations, snow synergies, and the gods themselves.
The set itself is a blast to play with, and whether you’re building a deck just from Kaldheim itself, or you’re just looking to supplement your existing decks, we’re going to help you out a bit with some incredible choices.
We’ve made a list here of the best Kaldheim cards for Commander so that you can have a look through them and find something to inspire you. After all, with so many sets always coming out, you can’t be expected to remember everything worthy of your attention.
The 5 best Kaldheim cards for Commander
Before we hop into the main feast, we’ve got to give a shoutout to a couple of cards, the first of which is Toski, Bearer of Secrets. Toski is an indestructible legendary Squirrel that draws you cards, and we can’t wait to see more squirrels in MTG to make a decent deck built around them.
The second one is a prelude of sorts to the first card on our list, and it’s a Land card called The World Tree. The World Tree not only grants all of your lands the ability to give mana of any color, but you can also sacrifice it and pay two of each color to put any number of God cards onto the battlefield from your library. You might not think that there are that many Gods in MTG, but we’ve got a fix for that.
5 – Maskwood Nexus
So, Maskwood Nexus is a four-man Artifact that turns all of your Creatures into every Creature type. This applies whether they’re on the battlefield or not. It also allows you to pay three mana and tap it to make a 2/2 that is every type, which is a nice bonus when times are tough, and your hand is non-existent, but that’s really not the point here.
Allowing every Creature to be every type means that your deck is now a tribal deck. “But which tribe is it MTG Rocks, you incredibly talented and attractive lot?” Every tribe. If you’ve got an Enchantment that buffs all Dragons, then all of your cards are buffed. Got a Zombie lord that stops your Creatures dying? All of your cards are immortal then. Have you got a land card called The World Tree that lets you put every God Creature from your deck into play? Well, that probably means you’ve won the game.
4 – Tyvar Kell
While we’re on the tribal theme, how about we have a little chat about Tyvar here. Tyvar Kell is a four mana Green Planeswalker card that passively gives all Elves you control the ability to tap to add one Black mana. His +1 ability puts a +1/+1 counter on up to one target elf and untaps it, and it gives that elf deathtouch, and the 0 gives you a 1/1 Elf Warrior token. Those are both nice, but it’s the -6 ultimate that really makes this one special.
The ultimate gives you an emblem that makes it so whenever you cast an Elf spell, the spell gains haste until the end of the turn, and then you draw two cards. This, combined with the passive ability, allows you to basically cycle through your entire deck if you’re lucky. Elf tribal in EDH is already fun, but this Planeswalker helps turn it into an unstoppable force.
3 – Jorn, God of Winter // Kaldring, the Rimestaff
Jorn, God of Winter, is a three mana Green 3/3 Legendary Snow God. That’s quite the resume, and he also untaps every snow permanent you control when you attack with him. That means lands, creatures, himself, and whatever else you’ve got that’s a little frost. Mono-colored commanders can be a little restrictive, but thankfully the other side of Jorn is Kaldring, the Rimestaff.
Kaldring is a three mana Black and Blue Artifact that you can tap to play snow permanents from your graveyard. That means you get access to three colors and two very distinct and very powerful modes in your Commander. It allows for a few different ways to build this kind of deck, but with the core theme being snow, it’s sure to be a cool time. And yes, the pun was very much intended.
2 – Orvar, the All-Form
Orvar, the All-Form is a four mana Blue Legendary Shapeshifter with a power of three and a toughness of also three. They’re every Creature type, which is fun, but the main thing they do is just make copies for days. We’re talking every day up until Ragnarok itself.
If an opponent makes you discard a card, you get to make a copy of one of your permanents. That’s fun, for sure, a lot of fun, but it’s more interesting and not exactly absurd. The main ability of Orvar is that if you cast an Instant or Sorcery that targets one or more of your permanents, you get to make a copy of one of them. That means you can end up with hordes of the same over-powered creature, or copy your lands if you need more mana. Orvar will be the favourite Commander for a very specific type of MTG player, and we love that for them.
1 – Esika, God of the Tree // The Prismatic Bridge
Finally, we have the one that we think stands atop the other cards like a victorious warrior stood upon a pile of defeated foes. Esika, God of the Tree, is a three mana Green God with vigilance, 1/4 in stats, and the ability to tap for one of any color of mana. On top of that, they give your other Legendary Creatures the ability to tap for one of any color of mana too. The real power here, though, is on the other side of this god, which is The Prismatic Bridge.
The Prismatic Bridge is a five mana five color Enchantment. While it’s in play, you get to reveal cards from the top of your library until you hit a Creature or Planeswalker, and then you put that card into play for free. You get to do this every single upkeep. The game plan here is simple: add in mana rocks, cast The Prismatic Bridge, win the game. Assuming you take advantage of having access to every card in MTG, there’s no reason why you shouldn’t be pulling out obnoxious card after obnoxious card here. Hell, you could literally have every card on this list in a deck with Esika as the commander. In fact, do exactly that, that sounds great.
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