The MTG Bloomburrow spoiler season has been raging on for the past week. Most, if not all, of the main set contents have already been revealed. Full of cuddly critters that can pack a punch, Bloomburrow looks like a blast for all audiences. An unexpected MTG Bloomburrow leak could reveal even more cards than expected.
If you’re not a Commander fan, Bloomburrow spoiler season may be coming to a close. For Commander players, the Commander-exclusive cards haven’t even started getting revealed yet. Even though these were technically scheduled for tomorrow as of the writing of this article, players who cannot wait have a chance to take an unofficial sneak peek at some of the new exclusive Bloomburrow cards for Commander.
Of course, because these are unofficial MTG leaks, there is a chance that the cards we talk about today are fake. We will talk about them as though they are authentic from this point on, but if you want to wait for the official spoiling of these cards in the coming days, then consider this your spoiler warning.
Let’s look at 19 new Bloomburrow Commander cards unveiled through a leak!
Brightcap Badger
- Mana value: 3G/2G
- Rarity: Rare
- Stats: 3/4
- Text on the card: Brightcap Badger: Each Gunus and Saproling you control has (tap) Add G. At the beginning of your end step, create a 1/1 green Sarpoling creature token.
Fungus Frolic (Instant – Adventure) Create two 1/1 green Saproling creature tokens.
Brightcap Badger synergizes with a bunch of different types of decks. If you want to go wide, care about Saprolings or token generation, care about Adventures, or want to create a bunch of mana dorks, Brightcap Badger is the card for you. Considering how versatile this card is, we expect it to find a place in many different Commander decks. This is a card to be excited for.
Octomancer
- Mana value: 3GU
- Rarity: Rare
- Stats: 3/3
- Text on the card: Gift and Octopus (You may promise an opponent a figt if you cast this spell. If you do, when it enters, they create an 8/8 blue Octopus creature token.) At the beginning of each end step, create a token that’s a copy of traget creature token that entered the battlefield this turn.
If you have the token synergies to support it, Octomancer can be a powerhouse. Maximizing this card on your own can be a challenge. Of course, if multiple players want to create tokens, this card gets out of hand very quickly.
Unless you have some synergies with the Gift mechanic, you likely need to be playing Octomancer in a deck that primarily cares about Token creation for it to create enough value to be worth running. That said, in a token creation deck, especially with cards that generate creature tokens each turn (think Tendershoot Dryad), Octomancer becomes a massive problem very quickly.
Hazel’s Brewmaster
- Mana value: 3B
- Rarity: Rare
- Stats: 3/4
- Text on the card: Menace, Whenever Hazel’s Brewmaster enters or attacks, exile up to one target card from a graveyard and create a Food token. Foods you control have all activated abilities of all creature cards exiled with Hazel’s Brewmaster
An obvious contendor for the Squirrel deck, Hazel’s Brewmaster creates some funky Food. If you exile a mana dork, all of your Food can tap for mana. Exile something with a tap ability, and all of your Food can tap for that ability. Honestly, Hazel’s Brewmaster seems like a strong choice in any deck that wants to recur activated abilities or cares about Food, tokens or artifacts. There are a lot of ways to break the Brewmaster, and you don’t really need to run outlandish creatures to do it. Just run creatures that you would play in your deck anyway. Your Food will do the same thing!
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Bloodroot Apothecary
- Mana value: 2G
- Rarity: Rare
- Stats: 3/3
- Text on the card: Toxic 2, When Bloodroot Aopthecary enters, you and target opponent each create a Treasure token. Whenever an opponent sacrifices a noncreature token, that player gets two poison counters.
Uh, Bloodroot Apothecary seems quite robust for any deck that wants to hate on Treasures. Of course, this Squirrel Druid will shine in decks that care about Poison Counters, or can otherwise Proliferate, but two Poison Counters is a steep price to pay for anyone wanting to sacrifice some Treasure. Smothering Tithe haters will love this card!
Rootcast Apprenticeship
- Mana value: 3G
- Rarity: Rare
- Stats:
- Text on the card: Choose three. You may choose the same mode more than once. (Put two +1/+1 counters on target creature) (target player creates a 1/1 green Quirrel creature token.) (Target opponent sacrifices a nontoken artifact)
Rootcast Apprenticeship seems disappointing at best. Sure, this can be somewhat versatile, getting rid of a problematic artifact while bolstering your board, but four mana is a lot to do this. If your deck cares about modal spells, or really wants what some of the modes this card has to offer are, maybe you want the card.
Swarmyard Massacre
- Mana value: 3BB
- Rarity: Rare
- Card Type: Sorcery
- Text on the card: Create two 1/1 green Squirrel creature tokens. Then each creature that isn’t an Insect, Rat, Spider or Squirrel gets -1/-1 until end of turn for each creature you control that’s an Insect, Rat, Spider or Squirrel.
What a bizarre board wipe! If your deck cares about any of these creature types, you’re probably interested in Swarmyard Massacre. From Squirrels to go-wide Rat decks, there’s a ton of different decks that could want to use this card.
That’s really as far as this card goes. If Swarmyward Massacre is insane in your deck, you play it. If not, creating two Squirrels is not worth it for five mana.
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Scurry of Squirrels
- Mana value: 2G
- Rarity: R
- Stats: 2/2
- Text on the card: Myriad, Myriad, Whenever Scurry of Squirrels deals combat damage to a player, put a +1/+1 counter on target creature you control.
Scurry of Squirrels may be the first creature we’ve seen with two instances of Myriad! This means that Scurry of Squirrels is going to create a ton of tokens on attack. Six against three opponents, to be precise!
This allows a littering of counters all over your board, which means Scurry of Squirrels is probably best utilized in a counters matters deck. That said, decks that can end the turn early can turn Scurry of Squirrels into an army in a can. Essentially, you’ll prevent your tokens from sacrificing themselves.
You’ll generate four creatures the first time you do this, but since each of your tokens also have two instances of Myriad, you’ll generate 20 tokens on your second attack! That also means you’ll get 25 +1/+1 counters if all your Squirrels manage to deal combat damage!
Trailtracker Scout
- Mana value: ?
- Rarity: Rare
- Stats: 1/3
- Text on the card: (tap) Add one mana of any color. Whenever you expend 8, return up to one target permanent card from your graveyard to your hand.
We’re assuming, based on the stats and abilities of this creature, that Trailtracker Scout has a mana value of 1G. Sadly, the image is not kind here.
As a reminder, Expend cares about you using mana to cast spells, so Expend 8 is met when you spend 8 mana on casting spells. This card seems like a decent mana dork for decks that want to go really big. If you can get to eight mana fast, the dork will start recurring stuff for you, giving it utility in the early and late game.
Communal Brewing
- Mana value: 2G
- Rarity: R
- Card Type: Enchantment
- Text on the card: When Communal Brewing enters, any number of traget opponents each draw a card. Put an ingrediant counter on Communal Brewing, then put an ingrediant counter on it for each card drawn this way. Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of ingrediant counters on Communal Brewing.
Communal Brewing does exactly what a Group Hug card wants to do: offer everyone benefits so you can capitalize on something bigger. Offering each of your creatures five +1/+1 counters whenever they are cast is well worth four mana, a cantrip, and giving your opponents a card each.
Rolling Hamsphere
- Mana value: 7
- Rarity: Rare
- Stats: 4/4
- Text on the card: Rolling Hamsphere gets +1/+1 for each Hamster you control. Whenever Rolling Hamsphere attacks, create three 1/1 red Hamster creature tokens, then it deals X damage to any target, where X is the number of Hamsters you control.
This feels like some sort of Monkey Paw wish. Someone who really loved Myr Battlesphere and had a pet Hamster wanted to create a Magic card. Congrats, this is what you get. It’s cute, but it’s strange.
Anyway, Rolling Hamsphere seems kinda weak. If this card were just a creature, and not a Vehicle, artifact afficianados would likely be happy to have an even stronger Myr Battlesphere on their side. As a Vehicle, the card still has merit, especially if you care about Hamsters, but outside of decks with massive synergies with what this does, its likely not worth playing. My guess is that this card, if real, appears in the Racoon deck that wants to animate noncreature artifacts. This seems fantastic in that setting.
Steelburr Champion
- Mana value: 2W
- Rarity: Rare
- Stats: 1/1
- Text on the card: Offspring (1W), Vigilance, Whenever an opponent casts a noncreature spell, put a +1/+1 counter on this creature.
Steelburr Champion, which likely appears in the Offspring deck, is another card that seems rather weak without specific synergies. Yeah, you can get two growing threats that can get out of hand rather quickly depending on what your opponents are doing, but beatsticks that don’t threaten to end opponents permanently are not doing much in most Commander games.
Perch Protection
- Mana value: 4WW
- Rarity: Rare
- Card Type: Instant
- Text on the card: Gift an extra turn. Create four 2/2 Blue Bird creature tokens with Flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can’t change and you gain protection from everything. Exile Perch Protection.
The lauded Extra Turn Gift card is here! Perch Protection creates a board at instant speed, but if you’re so kind of grant an opponent an extra turn, you get a Teferi’s Protection, too! This is a really fun card that can save you in a number of sitations. Unless your opponent wins the game with some ridiculous Thassa’s Oracle means, their extra turn probably won’t affect you. If a boardwipe would kingmake a player like Cyclonic Rift, Perch Protection can do a lot of fight it without countering the spell. Give a struggling player an extra turn, and dodge the effects of the Cyclone.
Prosperous Bandit
- Mana value: 2R
- Rarity: Rare
- Stats: 2/2
- Text on the card: Offspring (1), First strike, Whenever this creature deals combat damage to a player, create that many tapped Treasure Tokens.
Prosperous Bandit can ramp you rather quickly as long as it connects with a player. This is a really difficult creature to assess because it may be more difficult to connect with Prosperous Bandit than you think. In the early game, while players are still developing, this creature can get in once and grant a huge advantage. Sadly 2/2 is just not a great statline for a card that needs to deal combat damage to do things. I would assume Prosperous Bandit is a miss outside of major synergy decks.
Wildsear, Souring Maw
- Mana value: ?
- Rarity: Mythic Rare
- Stats: 6/6
- Text on the card: Trample, Enchantment spells you cast from you hand have cascade.
I have to assume that Wildsear, Souring Maw has a mana value of at least 4RG, because granting all of your Enchantments Cascade is incredibly scary. Notably, there was a Calamity Beast that was supposed to appear in the Commander decks. Maybe it’s Wildsear?
This card could easily create Commander decks on its own. Cascade is an incredibly scary mechanic, and a brutally easy one to abuse. Even if your Enchantments are small, you can Cascade into small mana rocks like Sol Ring and get ahead further.
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Calamity of Cinders
- Mana value: 5RR
- Rarity: Rare
- Card Type: Sorcery
- Text on the card: Convoke, Calamity of Cinders deals 6 damage to each untapped creature.
Calamity of Cinders is a one-sided boardwipe in disguise. It likely won’t get rid of every creature your opponent’s control, but it should get rid of a good deal of them. Convoke can tap your creatures while making Calamity of Cinders cheaper, allowing you get out of the way of the damage. This seems quite strong in decks that can cast it with purely Convoke.
The Odd Acorn Gang
- Mana value: 3BG
- Rarity: Mythic Rare
- Stats: 5/5
- Text on the card: Menace, Trample, Reach, Squirrels you control have “(tap) Target Squirrel gets +2/+2 and gains Trample until end of turn. Activate only as a Sorcery.” Whenever one of more Squirrels you control deal combay damage to a player, draw a card.
This is likely the secondary Commander for the Golgari Squirrel deck, and it looks fine. The ‘one or more’ clause in the second part of The Odd Acorn Gang’s abilities kinda kills the vibe for me, but this remains an excellent Voltron win condition in a Squirrel Typal deck. Create a massive board of Squirrels, have them all pump The Odd Acorn Gang, and swing in for 21 Commander damage!
Evercoat Ursine
- Mana value: 4G
- Rarity: Rare
- Stats: 6/5
- Text on the card: Hideaway 3, Hideaway 3, Whenever Evercoast Ursine deals combat damage to a player, if there are cards exiled with it, you may play one of them without paying its mana cost.
Evercoast Ursine seems like a really fun way to utilize the Hideaway mechanic. The card is not difficult to make work, and excels in decks that can somehow grant it Haste. Dealing combat damage with a Trampling body like this is realistic, allowing you to create some value. This doesn’t go in every Commander deck, but if you have some synergies with it, Evercoat Ursine could be worth giving a try.
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Pyreswipe Hawk
- Mana value: 3RR
- Rarity: Rare
- Stats: 4/4
- Text on the card: Flying, Haste, Whenever Pyreswipe Hawk attacks, it gets +X/+0 until end of turn, where X is the greatest mana value among artifacts you control. Whenever you expend 6, gain control of up to one target artifact for as long as you control Pyreswipe Hawk.
If you can Expend 6 consistently, Pyreswipe Hawk could be a fun card to try. If you can’t there are a lot of other cards that can do similar things to Pyreswipe Hawk. Removal does just solve the entire issue with this creature as well, which makes me less hesitant to try it.
Insatiable Frugivore
- Mana value: 3B
- Rarity: Rare
- Stats: 2/4
- Text on the card: When Insatiable Frugivore enters, create a Food token, then you may exile three cards from your graveyard. If you do, repeat the process. (3B), Sacrifice X Foods: Creatures you control get +X/+0 and gain Menace until end of turn.
Insatiable Frugivore likely appears in the Squirrel Commander deck, but is not a Squirrel itself. Instead, this Rat both offers an opportunity to turn dead cards in grave into Food, and can turn dead Food into a win condition. Unless you really want to make Food work, this card doesn’t accomplish much. Even with Food, there may be better alternatives to this, as it is honestly a bit slow for what it does.