Want To Make some enemies in Commander? These Planeswalkers will help you do just that. Planeswalkers offer some very powerful utility and strength to any Commander deck and can often put a target on your back. So, here’s our pick for the 10 best Planeswalkers in Commander.
10. Jace, Architect of ThoughtJace, Architect of Thought might not seem like much, but it can allow you to play politics in your commander games. Acting like a pseudo-Fact or Fiction, you can ally with an opponent to give you the best piles you could ask for. If you combo this with Doubling Season, you get to Bribery each of your opponents, getting their best permanent out of their deck and into play under your control.
9. Professor OnyxProfessor Onyx is the most recently printed Planeswalker on this list. When used fairly, Professor Onyx provides a lot of utility, from card selection to removal. If you get to ultimate her, it can do a lot of damage to our opponent. What really helps her make this list though is her ability to combo with a few spells to win the game on the spot. Examples of this are Chain of Smog, Chain of Acid and an indestructible artifact like Darksteel Ingot just to name a few.
8. Chandra, Awakened InfernoChandra, Awakened Inferno is the perfect planeswalker to fill your opponents with an impending sense of doom. Her +1 gives each of our opponents an emblem that deals 1 damage to them on each of their turns. In the right circumstances, we can stack those emblems up and that damage adds up very quickly. As an added bonus, it can act as a board wipe, or very powerful spot removal.
7. Ugin, The Spirit Dragon
Our only Dragon on the list, Ugin, the Spirit Dragon is the top end bomb that can really stabilize a board. Both first and second abilities provide great removal options, and with a potentially game ending ultimate, there is a lot to love here.
6. Teferi, Master of TimeTeferi, Master of Time has one of the most unique static abilities ever printed on a Planeswalker. With the ability to use his abilities at instant speed on our opponent’s turns, we can very quickly get Teferi up towards his ultimate. On top of that he can Phase out a creature at instant speed, which can save him in a pinch.
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5. Karn, the Great Creator
Mana rocks are generally staple cards in any commander deck. There’s also a ton of various artifacts with powerful abilities. Karn, the Great Creator says no to all of that. In conjunction with Mycosynth Lattice, we lock our opponents out of the game. While we can’t take advantage of the -2, the combo potential that this card provides makes that a non issue.
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4. Teferi, Time RavelerTeferi, Time Raveler is the epitome of control in commander. This card lets you play on your opponent’s turns, but makes them only play on their own. It can also remove a creature, artifact or enchantment from the board, and draw a card in the process. This also has some crazy combo potential as well with Knowledge Pool, locking our opponent out of casting spells.
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3. Narset, Parter of Veils
You’d be surprised at how often players will draw extra cards in a commander game. When you play Narset, Parter of Veils you’ll know exactly how often that happens, because you’ll be reminding people that they can’t. Comboing with Wheel of Fortune effects, you can very quickly bring a game to a crawl because no one has any cards in their hand.
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2. Oko, Thief of CrownsOko, Thief of Crowns is definitely one of the most powerful planeswalkers of all time, but this is one of the few, if not the only, planeswalker that can turn off a commander. Similar to Song of the Dryad or Darksteel Mutation, we get to Elk our opponent’s Commanders, which can really put a damper on our opponent’s plan.
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